Qualcomm incorporated (20240259731). ARTIFICIAL REVERBERATION IN SPATIAL AUDIO simplified abstract
Contents
ARTIFICIAL REVERBERATION IN SPATIAL AUDIO
Organization Name
Inventor(s)
Andrea Felice Genovese of Brooklyn NY (US)
Graham Bradley Davis of Seattle WA (US)
Andre Schevciw of San Diego CA (US)
Manyu Deshpande of Chula Vista CA (US)
ARTIFICIAL REVERBERATION IN SPATIAL AUDIO - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240259731 titled 'ARTIFICIAL REVERBERATION IN SPATIAL AUDIO
The abstract describes a device that can generate an output binaural signal representing audio sources with artificial reverberation by using early reflection signals and spatialized reflection parameters.
- Memory stores data for multiple candidate channel positions
- Processors obtain audio data and early reflection signals
- Processors pan early reflection signals to candidate channel positions
- Output binaural signal is generated based on audio data and panned early reflection signals
Potential Applications: - Audio production and mixing - Virtual reality and augmented reality experiences - Gaming and immersive audio environments
Problems Solved: - Enhancing audio quality and spatialization - Creating realistic artificial reverberation effects
Benefits: - Improved audio immersion - Enhanced spatial audio experience - Realistic and dynamic soundscapes
Commercial Applications: Title: "Innovative Audio Processing Technology for Immersive Experiences" This technology can be used in industries such as: - Entertainment (film, music, gaming) - Virtual reality and augmented reality - Audio equipment manufacturing
Prior Art: Researchers and developers in the field of audio processing and spatial audio technologies may have explored similar methods for creating artificial reverberation effects.
Frequently Updated Research: Researchers may be exploring advancements in spatial audio processing techniques and their applications in various industries.
Questions about the Technology: 1. How does this technology improve the spatial audio experience for users? 2. What are the key differences between traditional reverberation effects and the artificial reverberation generated by this device?
Original Abstract Submitted
according to a particular implementation of the techniques disclosed herein, a device includes a memory configured to store data corresponding to multiple candidate channel positions. the device also includes one or more processors coupled to the memory and configured to obtain audio data that represents one or more audio sources. the one or more processors are configured to obtain early reflection signals based on the audio data and spatialized reflection parameters. the one or more processors are configured to pan each of the early reflection signals to one or more respective candidate channel position of the multiple candidate channel positions to obtain panned early reflection signals. the one or more processors are also configured to generate an output binaural signal, based on the audio data and the panned early reflection signals, that represents the one or more audio sources with artificial reverberation.