QUALCOMM Incorporated (20240275826). NETWORK RENDERING AND TRANSCODING OF AUGMENTED REALITY DATA simplified abstract

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NETWORK RENDERING AND TRANSCODING OF AUGMENTED REALITY DATA

Organization Name

QUALCOMM Incorporated

Inventor(s)

Imed Bouazizi of Frisco TX (US)

Nikolai Konrad Leung of San Francisco CA (US)

Liangping Ma of San Diego CA (US)

NETWORK RENDERING AND TRANSCODING OF AUGMENTED REALITY DATA - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240275826 titled 'NETWORK RENDERING AND TRANSCODING OF AUGMENTED REALITY DATA

The abstract describes a patent application for a first user equipment (UE) that is capable of communicating media data, particularly in the context of augmented reality (AR) media calls.

  • The UE includes a memory for storing media data and a processing system with one or more processors to handle communication tasks.
  • The processing system can send a request to start an AR media call with a second UE, indicating a need for transcoding AR media data to two-dimensional video data.
  • It establishes a media communication session with a transcoding device that can execute media functions, acting as an intermediary between the two UEs.
  • The UE receives transcoded media data from the transcoding device, which converts AR media data from the second UE into a format suitable for presentation.
  • Finally, the UE presents the transcoded media data to the user.

Potential Applications: This technology can be used in various applications such as video conferencing, remote assistance, virtual events, and interactive gaming.

Problems Solved: This technology addresses the challenge of efficiently transmitting AR media data between different UEs with varying capabilities.

Benefits: The benefits of this technology include improved compatibility between devices, enhanced user experience in AR communication, and optimized data transmission.

Commercial Applications: This technology can be commercially applied in telecommunications, entertainment, education, healthcare, and other industries requiring real-time media communication.

Prior Art: Prior art related to this technology may include patents or research papers on transcoding media data for improved communication quality.

Frequently Updated Research: Researchers may be exploring advancements in transcoding algorithms, real-time communication protocols, and AR technology integration for enhanced user experiences.

Questions about the Technology: 1. How does this technology improve the efficiency of AR media calls? 2. What are the potential challenges in implementing this technology in real-world communication systems?


Original Abstract Submitted

an example first user equipment (ue) for communicating media data includes: a memory configured to store media data; and a processing system comprising one or more processors implemented in circuitry, the processing system being configured to: send a request to start an augmented reality (ar) media call with a second ue to a call session control function (cscf), the request including data indicating a request for transcoding of ar media data to two-dimensional video data; establish a media communication session with a transcoding device executing a media function or a multimedia resource function, the transcoding device being between the first ue and the second ue; receive transcoded media data from the transcoding device that the transcoding device transcoded from ar media data received from the second ue; and present the transcoded media data.