QUALCOMM Incorporated (20240260108). COMMUNICATION RELAYING FOR EXTENDED REALITY simplified abstract

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COMMUNICATION RELAYING FOR EXTENDED REALITY

Organization Name

QUALCOMM Incorporated

Inventor(s)

Hyun Yong Lee of San Diego CA (US)

Prashanth Haridas Hande of San Diego CA (US)

Qi Xue of San Diego CA (US)

Mickael Mondet of Louannec (FR)

Peerapol Tinnakornsrisuphap of San Diego CA (US)

Sanket Sanjay Kalamkar of San Diego CA (US)

COMMUNICATION RELAYING FOR EXTENDED REALITY - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240260108 titled 'COMMUNICATION RELAYING FOR EXTENDED REALITY

The abstract of this patent application discusses the communication of extended reality (XR) traffic between user equipment (UE) and a network node, initially via an access link and then potentially through a relay UE using device-to-device communication.

  • User equipment (UE) can switch from communicating XR traffic via an access link to a relay UE using device-to-device communication based on conditions related to power usage, throughput, or congestion.
  • This innovation allows for more efficient and flexible communication of XR traffic in wireless networks.
  • By dynamically switching communication paths, the system can optimize performance based on real-time conditions.
  • The technology enhances the overall user experience by improving network efficiency and reliability.
  • This approach can lead to better utilization of network resources and improved quality of service for XR applications.

Potential Applications: This technology can be applied in various industries such as gaming, virtual reality, augmented reality, and remote collaboration tools.

Problems Solved: The technology addresses issues related to optimizing communication paths for XR traffic in wireless networks, improving network efficiency, and enhancing user experience.

Benefits: Enhanced network efficiency, improved user experience, optimized communication paths for XR traffic, better utilization of network resources, and improved quality of service for XR applications.

Commercial Applications: This technology can be utilized in the development of XR applications, gaming platforms, virtual collaboration tools, and other wireless communication systems.

Questions about XR: 1. How does this technology improve the efficiency of XR traffic communication in wireless networks? 2. What are the key benefits of using device-to-device communication for XR traffic transmission?


Original Abstract Submitted

various aspects of the present disclosure generally relate to wireless communication. in some aspects, a user equipment (ue) may communicate extended reality (xr) traffic with a network node via an access link. the ue may switch from communicating the xr traffic via the access link to communicating the xr traffic via a relay ue using a device-to-device communication link responsive to satisfaction of a condition relating to a power usage of the ue or relating to throughput or congestion of the access link or the device-to-device communication link. numerous other aspects are described.