QUALCOMM Incorporated (20240259731). ARTIFICIAL REVERBERATION IN SPATIAL AUDIO simplified abstract

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ARTIFICIAL REVERBERATION IN SPATIAL AUDIO

Organization Name

QUALCOMM Incorporated

Inventor(s)

Andrea Felice Genovese of Brooklyn NY (US)

Graham Bradley Davis of Seattle WA (US)

Andre Schevciw of San Diego CA (US)

Manyu Deshpande of Chula Vista CA (US)

ARTIFICIAL REVERBERATION IN SPATIAL AUDIO - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240259731 titled 'ARTIFICIAL REVERBERATION IN SPATIAL AUDIO

The abstract of this patent application describes a device that can generate an output binaural signal representing audio sources with artificial reverberation by panning early reflection signals to candidate channel positions.

  • Memory stores data for multiple candidate channel positions
  • Processors obtain audio data and spatialized reflection parameters
  • Processors obtain early reflection signals based on audio data
  • Processors pan early reflection signals to candidate channel positions
  • Processors generate output binaural signal with artificial reverberation

Potential Applications: - Audio production and mixing - Virtual reality and augmented reality experiences - Gaming and immersive audio environments

Problems Solved: - Enhancing audio quality and spatialization - Creating realistic reverberation effects - Improving immersive audio experiences

Benefits: - Enhanced audio realism - Increased spatialization accuracy - Immersive and engaging audio experiences

Commercial Applications: Title: "Innovative Audio Processing Technology for Immersive Experiences" This technology can be used in audio production studios, virtual reality platforms, gaming consoles, and entertainment venues to create immersive and realistic audio environments, enhancing user experiences and engagement.

Questions about the technology: 1. How does this technology improve spatialization in audio production? 2. What are the potential market implications of implementing this technology in virtual reality platforms?

Frequently Updated Research: Researchers are constantly exploring new algorithms and techniques to further enhance the spatialization and reverberation effects generated by this technology. Stay updated on the latest advancements in immersive audio processing.


Original Abstract Submitted

according to a particular implementation of the techniques disclosed herein, a device includes a memory configured to store data corresponding to multiple candidate channel positions. the device also includes one or more processors coupled to the memory and configured to obtain audio data that represents one or more audio sources. the one or more processors are configured to obtain early reflection signals based on the audio data and spatialized reflection parameters. the one or more processors are configured to pan each of the early reflection signals to one or more respective candidate channel position of the multiple candidate channel positions to obtain panned early reflection signals. the one or more processors are also configured to generate an output binaural signal, based on the audio data and the panned early reflection signals, that represents the one or more audio sources with artificial reverberation.