PFAQUTRUMA RESEARCH LLC (20240312098). ANIMATION CONTROL METHOD FOR MULTIPLE PARTICIPANTS simplified abstract

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ANIMATION CONTROL METHOD FOR MULTIPLE PARTICIPANTS

Organization Name

PFAQUTRUMA RESEARCH LLC

Inventor(s)

Brian Mark Shuster of Vancouver (CA)

ANIMATION CONTROL METHOD FOR MULTIPLE PARTICIPANTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240312098 titled 'ANIMATION CONTROL METHOD FOR MULTIPLE PARTICIPANTS

Simplified Explanation:

The patent application describes a computer system that hosts a virtual reality universe where multiple avatars can be controlled independently in response to user input. The system provides coordinated motion information for synchronized movement between different avatars, and can trigger coordinated movement sequences between two or more avatars based on certain conditions. During coordinated movement, user commands may be partially followed and partially ignored to ensure that the avatars respond to both user input and predefined coordinated movement information.

  • The computer system hosts a virtual reality universe with multiple avatars.
  • Avatars can be controlled independently in response to user input.
  • Coordinated motion information is provided for synchronized movement between avatars.
  • Coordinated movement sequences can be triggered between two or more avatars based on specific conditions.
  • User commands are partially followed and partially ignored during coordinated movement to ensure a mix of user input and predefined movement information.

Potential Applications: - Gaming industry for creating immersive multiplayer experiences. - Training simulations for military or emergency response scenarios. - Virtual meetings and conferences where avatars represent participants. - Educational platforms for interactive learning environments. - Virtual tours and experiences in tourism.

Problems Solved: - Facilitates coordinated movement between multiple avatars in a virtual reality environment. - Enhances user experience by blending user input with predefined movement sequences. - Allows for more realistic and engaging interactions in virtual environments.

Benefits: - Improved coordination and synchronization between avatars. - Enhanced user immersion and engagement. - Streamlined user interactions in virtual reality settings. - Increased flexibility and control over avatar movements. - Facilitates teamwork and collaboration in virtual environments.

Commercial Applications: The technology can be utilized in the gaming industry to create more dynamic and engaging multiplayer experiences. It can also be applied in training simulations for various industries, virtual meetings, educational platforms, and virtual tourism experiences.

Questions about the Technology: 1. How does the system differentiate between user input and predefined coordinated movement information? 2. What are the potential challenges in implementing this technology across different virtual reality platforms?


Original Abstract Submitted

a computer system is used to host a virtual reality universe process in which multiple avatars are independently controlled in response to client input. the host provides coordinated motion information for defining coordinated movement between designated portions of multiple avatars, and an application responsive to detect conditions triggering a coordinated movement sequence between two or more avatars. during coordinated movement, user commands for controlling avatar movement may be in part used normally and in part ignored or otherwise processed to cause the involved avatars to respond in part to respective client input and in part to predefined coordinated movement information. thus, users may be assisted with executing coordinated movement between multiple avatars.