PELOTON INTERACTIVE, INC. (20240269516). CONNECTED FITNESS GAMING PLATFORM simplified abstract

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CONNECTED FITNESS GAMING PLATFORM

Organization Name

PELOTON INTERACTIVE, INC.

Inventor(s)

David Packles of New York NY (US)

Bud Intonato of Brooklyn NY (US)

Benoit Dion of New York NY (US)

CONNECTED FITNESS GAMING PLATFORM - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240269516 titled 'CONNECTED FITNESS GAMING PLATFORM

Simplified Explanation: The patent application describes systems and methods that enhance exercise activities by incorporating gaming elements, such as video games and virtual experiences, into the workout routine. The platform adjusts game actions based on the user's performance during the exercise activity.

Key Features and Innovation:

  • Integration of gaming elements into exercise activities
  • Control of game actions based on user's performance
  • Facilitation of interactive experiences during workouts
  • Adjustment of difficulty levels in real-time
  • Enhancing user engagement and motivation during exercise

Potential Applications: The technology can be applied in fitness centers, home workout equipment, rehabilitation facilities, and virtual reality fitness programs.

Problems Solved: This technology addresses the issue of lack of motivation and engagement during exercise routines, making workouts more enjoyable and effective for users.

Benefits:

  • Increased user engagement and motivation
  • Enhanced workout experience
  • Real-time feedback on performance
  • Customizable difficulty levels
  • Improved overall fitness results

Commercial Applications: The technology can be utilized in fitness equipment manufacturing, gaming industry collaborations, virtual reality fitness programs, and health and wellness apps.

Questions about Exercise Gaming Technology: 1. How does exercise gaming technology improve user engagement during workouts? 2. What are the potential long-term effects of incorporating gaming elements into exercise activities?

Frequently Updated Research: Stay updated on the latest advancements in interactive fitness technology, virtual reality gaming, and gamification in the fitness industry.


Original Abstract Submitted

various systems and methods that enhance an exercise activity performed by a user are described. in some embodiments, the systems and methods include a gaming platform that presents video games, virtual games, and other digital or interactive experiences to players that are working out or performing an exercise activity. the platform can facilitate the control of game actions within a game based on what the user does or performs during the exercise activity, such as when the user adjusts a difficulty level of the exercise activity.