Nvidia corporation (20240303907). ADAPTIVE RAY TRACING SUITABLE FOR SHADOW RENDERING simplified abstract

From WikiPatents
Jump to navigation Jump to search

ADAPTIVE RAY TRACING SUITABLE FOR SHADOW RENDERING

Organization Name

nvidia corporation

Inventor(s)

Jonathan Paul Story of Grafrath (DE)

ADAPTIVE RAY TRACING SUITABLE FOR SHADOW RENDERING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240303907 titled 'ADAPTIVE RAY TRACING SUITABLE FOR SHADOW RENDERING

The abstract of the patent application discusses adapting the number of rays used to sample lighting conditions in a virtual environment based on specific locations to reduce visual artifacts in rendered images.

  • Determination of whether to cast additional rays to a light source based on variables such as visibilities and hit distances of ray-traced samples.
  • Analysis of visibilities and hit distances of related locations in the virtual environment to decide on casting additional rays.
  • Factors considered include variability in visibilities and hit distances, differences relative to the location, and magnitudes of hit distances.

Potential Applications: - Improved rendering quality in virtual environments - Enhanced visual realism in computer graphics - Optimization of lighting effects in video games and simulations

Problems Solved: - Minimizing visual artifacts in rendered images - Enhancing the accuracy of lighting simulations - Improving the overall visual quality of virtual environments

Benefits: - Higher quality and more realistic visual experiences - Reduction of rendering errors and artifacts - Enhanced immersion in virtual environments

Commercial Applications: Title: Advanced Lighting Optimization Technology for Virtual Environments This technology can be utilized in industries such as: - Video game development - Architectural visualization - Virtual reality experiences - Film and animation production

Questions about the technology: 1. How does adapting the number of rays improve the visual quality of rendered images? 2. What are the key factors considered when determining whether to cast additional rays to a light source?

Frequently Updated Research: Stay updated on advancements in ray tracing technology and lighting simulations to enhance virtual environment rendering.


Original Abstract Submitted

in examples, the number of rays used to sample lighting conditions of a light source in a virtual environment with respect to particular locations in the virtual environment may be adapted to scene conditions. an additional ray(s) may be used for locations that tend to be associated with visual artifacts in rendered images. a determination may be made on whether to cast an additional ray(s) to a light source for a location and/or a quantity of rays to cast. to make the determination variables such as visibilities and/or hit distances of ray-traced samples of the light source may be analyzed for related locations in the virtual environment, such as those in a region around the location (e.g., within an n-by-n kernel centered at the location). factors may include variability in visibilities and/or hit distances, differences between visibilities and/or hit distances relative to the location, and magnitudes of hit distances.