Nvidia corporation (20240303906). RAY TRACING HARDWARE ACCELERATION WITH ALTERNATIVE WORLD SPACE TRANSFORMS simplified abstract

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RAY TRACING HARDWARE ACCELERATION WITH ALTERNATIVE WORLD SPACE TRANSFORMS

Organization Name

nvidia corporation

Inventor(s)

Gregory Muthler of Chapel Hill NC (US)

John Burgess of Austin TX (US)

James Robertson of Austin TX (US)

Magnus Anderson of Skane (SE)

RAY TRACING HARDWARE ACCELERATION WITH ALTERNATIVE WORLD SPACE TRANSFORMS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240303906 titled 'RAY TRACING HARDWARE ACCELERATION WITH ALTERNATIVE WORLD SPACE TRANSFORMS

Simplified Explanation: The patent application discusses techniques to improve the efficiency of ray tracing hardware accelerators by transforming rays into multiple coordinate spaces during traversal of a hierarchical acceleration structure.

Key Features and Innovation:

  • Transformation of rays from the world space to alternate world spaces and then to object space in hardware.
  • Use of additional coordinate spaces to optimize the orientation of acceleration structures for better approximation of underlying primitives.
  • Enhanced traversal efficiency of hardware accelerators for ray tracing applications.

Potential Applications: The technology can be applied in various fields such as computer graphics, virtual reality, augmented reality, and gaming for faster and more accurate ray tracing.

Problems Solved: The technology addresses the challenge of improving the traversal efficiency of hardware accelerators when traversing hierarchical acceleration structures in ray tracing applications.

Benefits:

  • Increased speed and accuracy in ray tracing processes.
  • Enhanced performance of hardware accelerators for complex scenes.
  • Improved rendering quality in computer graphics applications.

Commercial Applications: The technology can be utilized in industries such as entertainment, architecture, automotive, and medical imaging for advanced visualization and simulation purposes.

Prior Art: Prior research in the field of ray tracing hardware accelerators and hierarchical acceleration structures can provide insights into related technologies and advancements.

Frequently Updated Research: Stay updated on the latest developments in ray tracing algorithms, hardware acceleration techniques, and advancements in computer graphics technology.

Questions about Ray Tracing Hardware Accelerators: 1. How does the transformation of rays into multiple coordinate spaces improve the efficiency of hardware accelerators? 2. What are the potential real-world applications of this technology in various industries?


Original Abstract Submitted

enhanced techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure are disclosed. the traversal efficiency of such hardware accelerators are improved, for example, by transforming a ray, in hardware, from the ray's coordinate space to two or more coordinate spaces at respective points in traversing the hierarchical acceleration structure. in one example, the hardware accelerator is configured to transform a ray, received from a processor, from the world space to at least one alternate world space and then to an object space in hardware before a corresponding ray-primitive intersection results are returned to the processor. the techniques disclosed herein facilitate the use of additional coordinate spaces to orient acceleration structures in a manner that more efficiently approximate the space occupied by the underlying primitives being ray-traced.