Nvidia corporation (20240265620). GLOBAL ILLUMINATION USING SHARED LIGHTING CONTRIBUTIONS FOR INTERACTIONS IN PATH TRACING simplified abstract

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GLOBAL ILLUMINATION USING SHARED LIGHTING CONTRIBUTIONS FOR INTERACTIONS IN PATH TRACING

Organization Name

nvidia corporation

Inventor(s)

Jacopo Pantaleoni of Berlin (DE)

GLOBAL ILLUMINATION USING SHARED LIGHTING CONTRIBUTIONS FOR INTERACTIONS IN PATH TRACING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240265620 titled 'GLOBAL ILLUMINATION USING SHARED LIGHTING CONTRIBUTIONS FOR INTERACTIONS IN PATH TRACING

Abstract: The disclosed approaches involve interactions of secondary rays of light transport paths in a virtual environment to share lighting contributions when determining lighting conditions for a light transport path. Interactions may be shared based on similarities in characteristics (e.g., hit locations), defining a region where interactions may share lighting condition data. The region may correspond to a texel of a texture map, and lighting contribution data for interactions may be accumulated to the texel spatially and/or temporally. This data is then used to compute composite lighting contribution data that estimates radiance at an interaction. Approaches are also provided for reprojecting lighting contributions of interactions to pixels to share lighting contribution data from secondary bounces of light transport paths while avoiding potential over-blurring.

  • Interactions of secondary rays of light transport paths in a virtual environment are used to share lighting contributions.
  • Lighting conditions for a light transport path are determined based on similarities in characteristics such as hit locations.
  • Lighting contribution data for interactions is accumulated to a texel of a texture map spatially and/or temporally.
  • Composite lighting contribution data is computed to estimate radiance at an interaction.
  • Reprojection techniques are employed to share lighting contribution data from secondary bounces of light transport paths without over-blurring.

Potential Applications: - Computer graphics rendering - Virtual reality simulations - Architectural visualization - Gaming industry - Film and animation production

Problems Solved: - Efficient sharing of lighting contributions in virtual environments - Accurate determination of lighting conditions for light transport paths - Avoiding over-blurring in reprojecting lighting contributions

Benefits: - Improved realism in virtual environments - Enhanced visual quality in computer graphics - Faster rendering times - More immersive virtual reality experiences - Better lighting effects in games and movies

Commercial Applications: Title: Advanced Lighting Contribution Sharing Technology for Virtual Environments This technology can be used in various industries such as gaming, film production, architectural visualization, and virtual reality simulations to enhance the quality of lighting effects and improve the overall visual experience for users. It can also lead to more efficient rendering processes, saving time and resources for companies in these sectors.

Questions about Advanced Lighting Contribution Sharing Technology: 1. How does this technology improve the realism of virtual environments? 2. What are the potential cost-saving benefits for companies using this technology?


Original Abstract Submitted

disclosed approaches provide for interactions of secondary rays of light transport paths in a virtual environment to share lighting contributions when determining lighting conditions for a light transport path. interactions may be shared based on similarities in characteristics (e.g., hit locations), which may define a region in which interactions may share lighting condition data. the region may correspond to a texel of a texture map and lighting contribution data for interactions may be accumulated to the texel spatially and/or temporally, then used to compute composite lighting contribution data that estimates radiance at an interaction. approaches are also provided for reprojecting lighting contributions of interactions to pixels to share lighting contribution data from secondary bounces of light transport paths while avoiding potential over blurring.