Nvidia corporation (20240223991). VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION simplified abstract

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VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION

Organization Name

nvidia corporation

Inventor(s)

Michael Stengel of Santa Clara CA (US)

Ward Lopes of Santa Clara CA (US)

Joohwan Kim of Santa Clara CA (US)

David Luebke of Santa Clara CA (US)

VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240223991 titled 'VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION

The disclosure outlines a method for audio calibration using audio simulation and reconstructed surface information from images or video recordings, along with recorded sound. This method optimizes sound distribution by recognizing and resolving unwanted audio reflections and occlusions.

  • Generating a geometric model of a location using visual data obtained from the location.
  • Simulating the movement of sound waves in the location originating from the audio system using the geometric model.

Potential Applications: - Improving acoustics in various settings such as concert halls, recording studios, and home theaters. - Enhancing sound quality in virtual reality and augmented reality environments. - Optimizing audio systems in conference rooms and auditoriums for better sound distribution.

Problems Solved: - Addressing issues with audio reflections and occlusions that can distort sound quality. - Providing a method to optimize sound distribution in different environments.

Benefits: - Enhanced audio quality and clarity. - Improved user experience in various audio settings. - Increased efficiency in audio system optimization.

Commercial Applications: Title: "Advanced Audio Calibration Technology for Enhanced Sound Quality" This technology can be utilized in the audio industry for developing advanced audio systems, improving sound quality in various settings, and enhancing the overall user experience.

Questions about Audio Calibration Technology: 1. How does this method differ from traditional audio calibration techniques?

  This method combines audio simulation with reconstructed surface information to optimize sound distribution, unlike traditional methods that rely solely on audio measurements.

2. What are the potential cost savings associated with implementing this technology in different audio settings?

  By optimizing sound distribution and reducing the need for manual adjustments, this technology can potentially save costs on audio system maintenance and calibration.


Original Abstract Submitted

the disclosure provides a method for audio calibration that uses audio simulation and reconstructed surface information from images or video recordings along with recorded sound. the surface component of the method introduces knowledge that enables audio wave propagation simulation for a particular location. using the simulation results the sound distribution can be optimized. for example, unwanted audio reflection and occlusion can be recognized and resolved. in one example, the disclosure provides a method for improving acoustics at a location that includes: (1) generating a geometric model of a location using visual data obtained from the location, wherein the location includes an audio system, and (2) simulating, using the geometric model, movement of sound waves in the location that originate from the audio system. the disclosure also provides a computer system, a computer program product, and a mobile computing device that include features for improving acoustics at a location.