Nvidia corporation (20240160888). REALISTIC, CONTROLLABLE AGENT SIMULATION USING GUIDED TRAJECTORIES AND DIFFUSION MODELS simplified abstract

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REALISTIC, CONTROLLABLE AGENT SIMULATION USING GUIDED TRAJECTORIES AND DIFFUSION MODELS

Organization Name

nvidia corporation

Inventor(s)

Davis Winston Rempe of Redwood CA (US)

Karsten Julian Kreis of Vancouver (CA)

Sanja Fidler of Toronto (CA)

Or Litany of Sunnyvale CA (US)

Jonah Philion of Toronto (CA)

REALISTIC, CONTROLLABLE AGENT SIMULATION USING GUIDED TRAJECTORIES AND DIFFUSION MODELS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240160888 titled 'REALISTIC, CONTROLLABLE AGENT SIMULATION USING GUIDED TRAJECTORIES AND DIFFUSION MODELS

Simplified Explanation

The patent application discusses neural networks for realistic and controllable agent simulation using guided trajectories. The neural networks are trained using data related to subjects or agents, their trajectories, neighboring subjects, and environmental context data. The trajectories are determined using the neural networks with guidance for controllability, such as waypoint navigation, obstacle avoidance, and group movement.

  • Neural networks for agent simulation with guided trajectories
  • Training data includes trajectories, state data, and context data
  • Trajectories determined using neural networks with guidance for controllability

Potential Applications

This technology could be applied in various fields such as:

  • Robotics
  • Autonomous vehicles
  • Video game development
  • Virtual reality simulations

Problems Solved

This technology addresses the following issues:

  • Realistic agent simulation
  • Controllable agent behavior
  • Efficient trajectory planning

Benefits

The benefits of this technology include:

  • Enhanced realism in simulations
  • Improved controllability of agents
  • Efficient and optimized trajectory planning

Potential Commercial Applications

This technology has potential commercial applications in:

  • Entertainment industry
  • Military simulations
  • Traffic management systems
  • Industrial automation

Possible Prior Art

One possible prior art in this field is the use of traditional algorithms for trajectory planning in agent simulations. However, neural networks offer a more advanced and efficient approach to this problem.

What are the limitations of using traditional algorithms for trajectory planning in agent simulations?

Traditional algorithms may struggle with complex environments and dynamic scenarios, leading to less realistic agent behavior.

How does the use of neural networks improve controllability in agent simulations compared to traditional methods?

Neural networks can adapt and learn from data, allowing for more flexible and responsive agent behavior in various situations.


Original Abstract Submitted

in various examples, systems and methods are disclosed relating to neural networks for realistic and controllable agent simulation using guided trajectories. the neural networks can be configured using training data including trajectories and other state data associated with subjects or agents and remote or neighboring subjects or agents, as well as context data representative of an environment in which the subjects are present. the trajectories can be determining using the neural networks and using various forms of guidance for controllability, such as for waypoint navigation, obstacle avoidance, and group movement.