Nvidia corporation (20240104826). EARLY RELEASE OF RESOURCES IN RAY TRACING HARDWARE simplified abstract

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EARLY RELEASE OF RESOURCES IN RAY TRACING HARDWARE

Organization Name

nvidia corporation

Inventor(s)

Gregory Muthler of Austin TX (US)

John Burgess of Austin TX (US)

Ronald Charles Babich, Jr. of Murrysville CA (US)

William Parsons Newhall, Jr. of Woodside CA (US)

EARLY RELEASE OF RESOURCES IN RAY TRACING HARDWARE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240104826 titled 'EARLY RELEASE OF RESOURCES IN RAY TRACING HARDWARE

Simplified Explanation

The patent application describes techniques for improving the throughput of ray intersection or visibility queries performed by a ray tracing hardware accelerator.

  • Resources are released before ray visibility query results are reported to improve throughput.
  • Allocated resources are released when results can be stored in a compressed format outside of the allocated resources.
  • Results are reconstructed based on the compressed format when reporting the ray visibility query results.
  • Compressed format storage is used for queries that return no intersections or terminate on any hit.
  • Individual components of allocated resources can be independently deallocated based on the type of data to be returned and/or results of the query.

Potential Applications

This technology can be applied in various fields such as computer graphics, virtual reality, augmented reality, and gaming industries.

Problems Solved

This technology solves the problem of improving the throughput of ray intersection or visibility queries, which can enhance the performance of ray tracing hardware accelerators.

Benefits

The benefits of this technology include increased efficiency, faster processing speeds, and optimized resource allocation for ray tracing operations.

Potential Commercial Applications

Potential commercial applications of this technology include high-performance computing, scientific visualization, architectural design, and automotive simulations.

Possible Prior Art

One possible prior art could be techniques for optimizing ray tracing algorithms in computer graphics applications.

Unanswered Questions

How does this technology compare to existing solutions for improving ray tracing throughput?

This article does not provide a direct comparison with existing solutions for improving ray tracing throughput.

What are the specific hardware requirements for implementing this technology?

The article does not detail the specific hardware requirements needed to implement this technology.


Original Abstract Submitted

techniques are disclosed for improving the throughput of ray intersection or visibility queries performed by a ray tracing hardware accelerator. throughput is improved, for example, by releasing allocated resources before ray visibility query results are reported by the hardware accelerator. the allocated resources are released when the ray visibility query results can be stored in a compressed format outside of the allocated resources. when reporting the ray visibility query results, the results are reconstructed based on the results stored in the compressed format. the compressed format storage can be used for ray visibility queries that return no intersections or terminate on any hit ray visibility query. one or more individual components of allocated resources can also be independently deallocated based on the type of data to be returned and/or results of the ray visibility query.