Nokia technologies oy (20240349007). Rendering Reverberation for External Sources simplified abstract
Contents
Rendering Reverberation for External Sources
Organization Name
Inventor(s)
Antti Johannes Eronen of Tampere (FI)
Sujeet Shyamsundar Mate of Tampere (FI)
Jaakko Valdemar Hyry of Oulu (FI)
Otto Viljami Harju of Tampere (FI)
Rendering Reverberation for External Sources - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240349007 titled 'Rendering Reverberation for External Sources
The method described in the abstract involves generating reverberant audio signals by adjusting the level of associated audio signals based on reverberation parameters and energy propagation for audio sources located outside of a specific acoustic environment.
- Obtaining reverberation parameters for a given acoustic environment
- Obtaining audio sources located outside of the acoustic environment
- Generating parameters for the position of the audio sources to adjust energy propagation
- Creating reverberated audio signals based on the parameters to modify the associated audio signal levels
Potential Applications: - Audio production and post-production - Virtual reality and augmented reality audio simulations - Live sound reinforcement systems
Problems Solved: - Enhancing the realism and immersion of audio experiences - Simulating different acoustic environments for various applications
Benefits: - Improved audio quality and spatialization - Enhanced user experience in virtual environments - Greater control over audio effects and reverberation levels
Commercial Applications: Title: "Advanced Reverberation Technology for Immersive Audio Experiences" This technology can be utilized in: - Music production studios - Gaming and virtual reality development - Theatrical sound design companies
Prior Art: Researchers can explore existing patents related to audio signal processing, reverberation algorithms, and spatial audio technologies to understand the evolution of this field.
Frequently Updated Research: Stay informed about advancements in audio signal processing, acoustic modeling, and immersive audio technologies to enhance the application of reverberation in various industries.
Questions about the technology: 1. How does this method differ from traditional reverberation techniques?
- This method incorporates specific parameters for audio source positions and energy propagation to create more realistic reverberant audio signals.
2. What are the key factors influencing the effectiveness of this reverberation generation process?
- Factors such as the accuracy of reverberation parameters, the placement of audio sources, and the quality of the audio signal can impact the overall effectiveness of the process.
Original Abstract Submitted
a method for generating reverberant audio signals, the method including: obtaining at least one reverberation parameter associated with a first acoustic environment; obtaining at least one audio source located at at least one position outside of the first acoustic environment, the at least one audio source having an associated audio signal; generating at least one parameter for the at least one position of the at least one audio source, related to energy propagation for the at least one audio source; and generating a reverberated audio signal associated with the at least one audio source based on the at least one parameter to adjust the level of the associated audio signal.