Nokia Technologies Oy (20240305947). Audio Rendering with Spatial Metadata Interpolation and Source Position Information simplified abstract

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Audio Rendering with Spatial Metadata Interpolation and Source Position Information

Organization Name

Nokia Technologies Oy

Inventor(s)

Mikko-Ville Laitinen of Espoo (FI)

Juha Vilkamo of Helsinki (FI)

Archontis Politis of Tampere (FI)

Antti Eronen of Tampere (FI)

Leo Mccormack of Espoo (FI)

Audio Rendering with Spatial Metadata Interpolation and Source Position Information - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240305947 titled 'Audio Rendering with Spatial Metadata Interpolation and Source Position Information

Simplified Explanation: The patent application describes an apparatus that processes audio signals to generate a spatial audio output based on the positions of the audio signal sets and the listener's position.

  • Obtains multiple audio signal sets associated with positions.
  • Retrieves parameter values for the audio signal sets.
  • Determines listener position and source position information.
  • Calculates source energies related to the source position information.
  • Generates audio signals based on the positions of the audio signal sets and the listener's position.
  • Modifies parameter values and residual values.
  • Processes audio signals to create a spatial audio output.

Potential Applications: This technology could be used in virtual reality systems, gaming consoles, audio production, and immersive audio experiences.

Problems Solved: The technology addresses the challenge of creating realistic and immersive spatial audio experiences for users.

Benefits: - Enhanced audio quality - Realistic spatial audio effects - Improved user experience in virtual environments

Commercial Applications: The technology could be applied in virtual reality gaming, audio engineering, entertainment venues, and virtual meetings to provide a more immersive audio experience.

Prior Art: Prior art related to this technology may include research on spatial audio processing, virtual reality audio, and immersive audio technologies.

Frequently Updated Research: Researchers are constantly exploring new techniques and algorithms to improve spatial audio processing and enhance the realism of audio experiences.

Questions about Spatial Audio Processing: 1. How does spatial audio processing differ from traditional stereo audio? 2. What are the key challenges in implementing spatial audio technology in consumer devices?

2. Another relevant generic question, with a detailed answer.


Original Abstract Submitted

an apparatus including circuitry configured to: obtain two or more audio signal sets, wherein each audio signal set is associated with a position; obtain at least one parameter value for at least two of the audio signal sets; obtain the positions associated with the at least two of the audio signal sets; obtain a listener position; obtain source position information; obtain values related to source energies associated with the source position information; generate at least one audio signal based on at least one audio signal from at least one of the audio signal sets based on the positions associated with the at least two of the audio signal sets and the listener position; generate at least one modified parameter value and a residual value; and process the at least one audio signal to generate a spatial audio output.