Nokia Technologies Oy (20240259758). Apparatus, Methods and Computer Programs for Processing Audio Signals simplified abstract

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Apparatus, Methods and Computer Programs for Processing Audio Signals

Organization Name

Nokia Technologies Oy

Inventor(s)

Juha Tapio Vilkamo of Helsinki (FI)

Mikko-Ville Laitinen of Espoo (FI)

Jussi Kalevi Virolainen of Espoo (FI)

Apparatus, Methods and Computer Programs for Processing Audio Signals - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240259758 titled 'Apparatus, Methods and Computer Programs for Processing Audio Signals

The patent application relates to apparatus, methods, and computer programs for processing spatial audio. The apparatus is designed to receive information about the orientation and location of a listener, as well as input audio signals. It processes the input audio signals using the listener's orientation and location information to generate processed audio signals and spatial metadata. The processed audio signals and spatial metadata can be transmitted to enable the rendering of spatial audio output based on the listener's orientation and location.

  • Apparatus receives information about listener's orientation and location
  • Processes input audio signals using listener's orientation and location information
  • Generates processed audio signals and spatial metadata
  • Enables transmission of processed audio signals and spatial metadata for rendering spatial audio output
  • Facilitates rendering based on listener's orientation and location

Potential Applications: - Virtual reality and augmented reality experiences - Immersive gaming environments - Audio tours and guides - Spatial audio production and editing tools - Assistive technologies for individuals with visual impairments

Problems Solved: - Enhancing the immersive experience of audio content - Providing accurate spatial audio representation - Improving accessibility for individuals with visual impairments

Benefits: - Enhanced user experience in virtual environments - Accurate spatial audio representation for realistic soundscapes - Improved accessibility for individuals with visual impairments

Commercial Applications: Title: Spatial Audio Processing Technology for Immersive Experiences This technology can be utilized in virtual reality headsets, gaming consoles, audio production software, and assistive devices for individuals with visual impairments. The market implications include increased demand for immersive audio experiences in entertainment, gaming, and accessibility sectors.

Questions about Spatial Audio Processing Technology: 1. How does this technology improve the user experience in virtual reality environments? - This technology enhances the realism and immersion of virtual reality experiences by providing accurate spatial audio cues, making the environment more engaging and lifelike. 2. What are the potential applications of this technology beyond entertainment and gaming? - This technology can also be used in audio tours, assistive devices for individuals with visual impairments, and spatial audio production tools.


Original Abstract Submitted

examples of the disclosure relate to apparatus, methods and computer programs for processing spatial audio. in examples, an apparatus can be configured to receive information indicative of a first orientation and/or location of a listener and also to obtain input audio signals. the apparatus can be configured to process the input audio signals using at least the information indicative of the first orientation and/or location of the listener to generate processed audio signals and to generate spatial metadata based at least on the input audio signals. the apparatus can also be configured to enable transmission of the processed audio signals and the spatial metadata, wherein the transmitted signals and the spatial metadata are configured to enable rendering of a spatial audio output based on the processed audio signals and the spatial metadata and information indicative of a second orientation and/or location of the listener.