Nokia Technologies Oy (20240242727). Acoustic Echo Cancellation simplified abstract

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Acoustic Echo Cancellation

Organization Name

Nokia Technologies Oy

Inventor(s)

Jorma Juhani Makinen of Tampere (FI)

Mikko Tapio Tammi of Tampere (FI)

Miikka Tapani Vilermo of Siuro (FI)

Acoustic Echo Cancellation - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240242727 titled 'Acoustic Echo Cancellation

The abstract describes a method for generating at least two channel audio signals for two or multi-way communication. This involves capturing audio signals from at least two microphones, generating audio signals based on the captured signals, analyzing ambient audio to determine a difference parameter, and generating spatial comfort noise based on this parameter.

  • Capturing audio signals from multiple microphones
  • Generating audio signals for communication purposes
  • Analyzing ambient audio to determine a difference parameter
  • Generating spatial comfort noise based on the difference parameter

Potential Applications: - Teleconferencing systems - Virtual reality audio - Gaming headsets

Problems Solved: - Enhancing audio quality in multi-way communication - Improving spatial awareness in audio signals

Benefits: - Clearer audio communication - Enhanced user experience in virtual environments

Commercial Applications: Title: Spatial Audio Communication Technology for Enhanced Virtual Experiences This technology can be used in telecommunication systems, virtual reality applications, and gaming headsets to provide users with a more immersive and realistic audio experience.

Questions about Spatial Audio Communication Technology: 1. How does this technology improve spatial awareness in audio signals?

  - This technology analyzes ambient audio to generate spatial comfort noise, enhancing the user's perception of sound directionality.

2. What are the potential commercial uses of this technology?

  - This technology can be applied in teleconferencing systems, virtual reality platforms, and gaming headsets to improve audio quality and user experience.


Original Abstract Submitted

a method for generating at least two channel audio signals for two or multi-way communication, the method including: capturing, from at least two microphones, at least two audio signals; generating at least two audio signals based on the captured at least two audio signals; analysing an ambient part of the at least two audio signals to determine a difference parameter; and generating a spatial comfort noise based on the difference parameter.