Nokia Technologies Oy (20240236601). Generating Parametric Spatial Audio Representations simplified abstract

From WikiPatents
Jump to navigation Jump to search

Generating Parametric Spatial Audio Representations

Organization Name

Nokia Technologies Oy

Inventor(s)

Mikko-Ville Laitinen of Espoo (FI)

Juha Tapio Vilkamo of Helsinki (FI)

Jussi Kalevi Virolainen of Espoo (FI)

Generating Parametric Spatial Audio Representations - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240236601 titled 'Generating Parametric Spatial Audio Representations

Simplified Explanation

The method described in the patent application involves generating a spatial audio stream by obtaining audio signals from multiple microphones, extracting speech from a user, and encoding the signals to enable control over the direction and distance of the user's speech.

  • Obtaining audio signals from at least two microphones
  • Extracting speech of the user from the audio signals
  • Separating the user's speech from other audio signals
  • Encoding the signals to enable control over the direction and distance of the user's speech

Key Features and Innovation

  • Utilizes multiple microphones to capture audio signals
  • Distinguishes speech of the user from other audio signals
  • Enables control over the direction and distance of the user's speech in the spatial audio stream

Potential Applications

This technology can be used in:

  • Virtual reality and augmented reality applications
  • Teleconferencing and video conferencing systems
  • Gaming and entertainment platforms

Problems Solved

  • Enhances the spatial audio experience for users
  • Improves the clarity and control of speech in audio streams

Benefits

  • Enhanced user experience in virtual environments
  • Improved communication in remote collaboration settings
  • Greater immersion and realism in gaming and entertainment

Commercial Applications

  • Virtual reality headsets and accessories
  • Telecommunication software and hardware
  • Gaming consoles and platforms

Questions about the Technology

How does this technology improve spatial audio experiences?

This technology improves spatial audio experiences by enabling control over the direction and distance of a user's speech in the audio stream, enhancing immersion and realism.

What are the potential applications of this technology beyond virtual reality?

This technology can also be applied in teleconferencing, gaming, and entertainment systems to improve communication and user experience.


Original Abstract Submitted

a method for generating a spatial audio stream, the method including: obtaining at least two audio signals from at least two microphones; extracting from the at least two audio signals a first audio signal, the first audio signal including at least partially speech of a user; extracting from the at least two audio signals a second audio signal, wherein speech of the user is substantially not present within the second audio signal; and encoding the first audio signal and the second audio signal to generate the spatial audio stream such that a rendering of speech of the user to a controllable direction and/or distance is enabled.