Nokia Technologies Oy (20240233741). CONTROLLING LOCAL RENDERING OF REMOTE ENVIRONMENTAL AUDIO simplified abstract

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CONTROLLING LOCAL RENDERING OF REMOTE ENVIRONMENTAL AUDIO

Organization Name

Nokia Technologies Oy

Inventor(s)

Mikko Tapio Tammi of Tampere (FI)

[[:Category:Toni M�kinen of Tampere (FI)|Toni M�kinen of Tampere (FI)]][[Category:Toni M�kinen of Tampere (FI)]]

[[:Category:Roope Olavi J�rvinen of Tampere (FI)|Roope Olavi J�rvinen of Tampere (FI)]][[Category:Roope Olavi J�rvinen of Tampere (FI)]]

[[:Category:Riitta Elina V��n�nen of Espoo (FI)|Riitta Elina V��n�nen of Espoo (FI)]][[Category:Riitta Elina V��n�nen of Espoo (FI)]]

CONTROLLING LOCAL RENDERING OF REMOTE ENVIRONMENTAL AUDIO - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240233741 titled 'CONTROLLING LOCAL RENDERING OF REMOTE ENVIRONMENTAL AUDIO

Simplified Explanation: This patent application describes an apparatus that controls the transmission of environmental audio from one user to another based on the environmental audio being captured by the second user.

Key Features and Innovation:

  • The apparatus can adjust the rendering of audio from one user's environment to another user based on the real-time audio being captured by the second user.
  • This technology enables a more immersive and interactive audio experience between users in different environments.
  • The apparatus uses advanced algorithms to analyze and synchronize the environmental audio between users.

Potential Applications: This technology could be used in:

  • Virtual reality systems to enhance the audio experience for users interacting in virtual environments.
  • Remote communication tools to provide a more realistic sense of presence for users communicating from different locations.
  • Gaming platforms to create more dynamic and engaging multiplayer experiences.

Problems Solved:

  • Overcoming the limitations of traditional audio transmission methods that do not adapt to the real-time audio environment of the receiving user.
  • Enhancing the sense of immersion and connection between users in different physical locations.

Benefits:

  • Improved audio quality and synchronization between users.
  • Enhanced user experience in virtual environments or remote communication scenarios.
  • Increased engagement and interactivity in multiplayer gaming environments.

Commercial Applications: Title: Real-time Environmental Audio Transmission Apparatus This technology could have commercial applications in:

  • Virtual reality gaming and entertainment industries.
  • Teleconferencing and remote collaboration tools.
  • Online gaming platforms and social networking applications.

Questions about Environmental Audio Transmission: 1. How does this technology improve the audio experience for users in different environments? 2. What are the potential challenges in implementing real-time environmental audio transmission between users?


Original Abstract Submitted

an apparatus comprising means for: controlling rendering of first environmental audio captured from an environment of a first user to a second user in dependence upon second environmental audio that is being captured from an environment of the second user.