Nec corporation (20240242415). AVATAR GENERATION SYSTEM, AVATAR GENERATION METHOD, AND RECORDING MEDIUM simplified abstract

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AVATAR GENERATION SYSTEM, AVATAR GENERATION METHOD, AND RECORDING MEDIUM

Organization Name

nec corporation

Inventor(s)

Kiri Inayoshi of Tokyo (JP)

Kentaro Nishida of Tokyo (JP)

AVATAR GENERATION SYSTEM, AVATAR GENERATION METHOD, AND RECORDING MEDIUM - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240242415 titled 'AVATAR GENERATION SYSTEM, AVATAR GENERATION METHOD, AND RECORDING MEDIUM

The abstract of the patent application describes an avatar generation system that includes an acquisition unit, an execution unit, a detection unit, and an output unit. The acquisition unit acquires setting data for bones and meshes of an avatar. The execution unit changes the posture of the avatar based on the setting data and a defined movement. The detection unit detects penetration between the meshes of the avatar based on the changed posture data, and the output unit provides the result of the detection.

  • The acquisition unit gathers setting data for the bones and meshes of an avatar.
  • The execution unit alters the posture of the avatar using the acquired setting data and a defined movement.
  • The detection unit identifies instances of penetration between the avatar's meshes based on the changed posture data.
  • The output unit delivers the results of the detection process.

Potential Applications: - Virtual reality gaming - Animation production - Virtual fashion design

Problems Solved: - Ensures realistic and accurate avatar movements - Detects and prevents mesh penetration issues

Benefits: - Enhanced user experience in virtual environments - Improved realism in avatar animations - Efficient avatar creation process

Commercial Applications: Title: Avatar Generation System for Virtual Environments This technology can be utilized in the gaming industry, animation studios, and virtual fashion design companies to enhance avatar creation and movement capabilities.

Questions about Avatar Generation System: 1. How does the detection unit prevent mesh penetration issues? The detection unit uses data on changed avatar postures to identify and address instances of mesh penetration. 2. What are the potential drawbacks of using this avatar generation system? The system may require significant computational resources to process complex avatar movements and postures.


Original Abstract Submitted

an avatar generation system includes an acquisition unit, an execution unit, a detection unit, and an output unit. the acquisition unit acquires setting data for bones and meshes of an avatar. the execution unit executes processing of changing a posture of the avatar based on the setting data and a defined movement. the detection unit detects a state of penetration between the meshes constituting the avatar based on data in which the posture of the avatar has been changed. the output unit outputs a result of the detection.