National Taipei University of Technology (20240342572). BOXING TRAINING ROBOT WITH FEEDBACK FUNCTION simplified abstract

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BOXING TRAINING ROBOT WITH FEEDBACK FUNCTION

Organization Name

National Taipei University of Technology

Inventor(s)

Ping-Hsuan Han of Taipei (TW)

Chien-Hsing Chou of Taipei (TW)

BOXING TRAINING ROBOT WITH FEEDBACK FUNCTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240342572 titled 'BOXING TRAINING ROBOT WITH FEEDBACK FUNCTION

Simplified Explanation: The patent application describes a boxing training system that includes a training robot, a boxing glove assembly, and a virtual reality device. The training robot moves, the boxing glove assembly hits the robot, and the virtual reality device displays a virtual opponent for the user to fight.

  • The training robot performs displacement movement.
  • The boxing glove assembly is worn on the user's hand and hits the training robot.
  • The virtual reality device is connected to the training robot and boxing glove assembly, displaying a virtual opponent and boxing glove for the user.
  • When the virtual boxing glove hits the virtual opponent, the boxing glove assembly hits the training robot.

Potential Applications: This technology could be used for boxing training, fitness programs, virtual reality gaming, and sports rehabilitation.

Problems Solved: This system provides a realistic and interactive boxing training experience, allowing users to practice their skills in a controlled environment.

Benefits: Users can improve their boxing technique, hand-eye coordination, and overall fitness in a fun and engaging way. The system offers a safe and effective training method for beginners and experienced boxers alike.

Commercial Applications: "Virtual Reality Boxing Training System: Revolutionizing Fitness and Sports Training"

This technology could be marketed to boxing gyms, fitness centers, rehabilitation facilities, and virtual reality gaming companies. It has the potential to attract a wide range of users interested in boxing, fitness, and virtual reality experiences.

Prior Art: Prior art related to this technology may include other virtual reality training systems, interactive sports simulations, and robotic training devices in the fitness industry.

Frequently Updated Research: Researchers may be exploring the impact of virtual reality training on boxing performance, the effectiveness of interactive feedback systems in sports training, and the integration of robotics in fitness programs.

Questions about Boxing Training System: 1. How does the virtual reality device enhance the boxing training experience?

  - The virtual reality device provides a realistic and interactive environment for users to practice their boxing skills against a virtual opponent.

2. What are the potential applications of this technology beyond boxing training?

  - This technology could be used for fitness programs, sports rehabilitation, virtual reality gaming, and interactive sports simulations.


Original Abstract Submitted

disclosed is a boxing training system with a feedback function, including a training robot, a boxing glove assembly and a virtual reality device. the training robot performs a displacement movement. the boxing glove assembly is located on a user's hand and hits the training robot. the virtual reality device is electrically connected to the training robot and the boxing glove assembly, respectively. the virtual reality device is located at the user's eyes and displays a virtual image. the virtual image has a virtual opponent and a virtual boxing glove. when the virtual boxing glove hits the virtual opponent, the boxing glove assembly just hits the training robot.