NVIDIA Corporation (20240223991). VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION simplified abstract

From WikiPatents
Jump to navigation Jump to search

VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION

Organization Name

NVIDIA Corporation

Inventor(s)

Michael Stengel of Santa Clara CA (US)

Ward Lopes of Santa Clara CA (US)

Joohwan Kim of Santa Clara CA (US)

David Luebke of Santa Clara CA (US)

VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240223991 titled 'VISION-BASED SOUND SIMULATION FOR CORRECTING ACOUSTICS AT A LOCATION

The patent application describes a method for audio calibration using audio simulation and reconstructed surface information from images or video recordings, along with recorded sound.

  • Generating a geometric model of a location using visual data obtained from the location.
  • Simulating the movement of sound waves in the location that originate from the audio system using the geometric model.

Potential Applications: - Improving acoustics in various settings such as concert halls, theaters, recording studios, and conference rooms. - Enhancing sound quality in virtual reality and augmented reality applications. - Optimizing audio systems in vehicles for better sound distribution.

Problems Solved: - Addressing audio reflection and occlusion issues in different environments. - Providing a method to optimize sound distribution for a specific location. - Enhancing the overall audio experience for users in various settings.

Benefits: - Improved audio quality and clarity. - Enhanced user experience in different audio environments. - Increased efficiency in audio system optimization.

Commercial Applications: Title: "Innovative Audio Calibration Technology for Enhanced Sound Quality" This technology can be utilized in the audio industry for developing advanced audio systems, in the entertainment sector for improving sound experiences, and in the automotive industry for enhancing in-car audio systems.

Questions about Audio Calibration Technology: 1. How does this method differ from traditional audio calibration techniques? This method combines audio simulation with reconstructed surface information to optimize sound distribution, unlike traditional methods that rely solely on audio measurements.

2. What are the potential cost savings associated with implementing this technology? By accurately calibrating audio systems based on simulated sound wave movements, companies can reduce the need for physical adjustments and save on time and resources.


Original Abstract Submitted

the disclosure provides a method for audio calibration that uses audio simulation and reconstructed surface information from images or video recordings along with recorded sound. the surface component of the method introduces knowledge that enables audio wave propagation simulation for a particular location. using the simulation results the sound distribution can be optimized. for example, unwanted audio reflection and occlusion can be recognized and resolved. in one example, the disclosure provides a method for improving acoustics at a location that includes: (1) generating a geometric model of a location using visual data obtained from the location, wherein the location includes an audio system, and (2) simulating, using the geometric model, movement of sound waves in the location that originate from the audio system. the disclosure also provides a computer system, a computer program product, and a mobile computing device that include features for improving acoustics at a location.