Microsoft Technology Licensing, LLC (20240278118). Synchronizing Audio Streams in Cloud-Based Gaming Environment simplified abstract

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Synchronizing Audio Streams in Cloud-Based Gaming Environment

Organization Name

Microsoft Technology Licensing, LLC

Inventor(s)

Krishna Kant Chintalapudi of Bellevue WA (US)

Pouya Hamadanian of Cambridge MA (US)

Doug Gallatin of Kirkland WA (US)

Thomas Pouget-abadie of Seattle WA (US)

Synchronizing Audio Streams in Cloud-Based Gaming Environment - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240278118 titled 'Synchronizing Audio Streams in Cloud-Based Gaming Environment

Simplified Explanation

The patent application describes a system that detects and corrects latency between two audio streams in a cloud-based computing environment by using an acoustic delay detection technique.

  • An inaudible marker is added to one of the audio streams.
  • A microphone records the audio output from the other stream, including the marker.
  • The system analyzes the recording to determine the time difference between the two streams and compensates for the latency.

Key Features and Innovation

  • Implementation of an acoustic delay detection technique.
  • Addition of an inaudible marker to one of the audio streams.
  • Recording and analysis of audio content to determine and correct inter-stream latency.

Potential Applications

  • Online gaming platforms.
  • Virtual reality systems.
  • Video conferencing applications.

Problems Solved

  • Addressing latency issues between audio streams.
  • Ensuring synchronization in cloud-based computing environments.

Benefits

  • Improved audio synchronization.
  • Enhanced user experience in gaming and virtual reality.
  • Seamless communication in video conferencing.

Commercial Applications

Title: Acoustic Delay Detection System for Audio Streams This technology can be used in online gaming platforms, virtual reality systems, and video conferencing applications to provide users with a more immersive and synchronized audio experience. It can also be integrated into audio production software to ensure precise timing and synchronization of audio tracks.

Prior Art

Research in the field of audio synchronization and latency correction techniques in cloud-based environments can provide valuable insights into similar technologies and approaches.

Frequently Updated Research

Stay updated on advancements in acoustic delay detection techniques, audio synchronization algorithms, and cloud-based computing technologies to enhance the performance and efficiency of the system.

Questions about Acoustic Delay Detection System for Audio Streams

How does the system determine the time difference between the two audio streams?

The system correlates the recording of the audio output with the inaudible marker added to one of the streams to calculate the inter-stream latency.

What are the potential challenges in implementing this technology on a large scale?

Challenges may include ensuring compatibility with different audio devices, optimizing the system for real-time processing, and addressing potential privacy concerns related to audio recording and analysis.


Original Abstract Submitted

a data processing system implements an acoustic delay detection technique for detecting and correcting inter-stream latency between two audio streams in a cloud-based computing environment. a first audio stream of game audio is sent to a controller or headset associated with the cloud-based computing environment, and a second audio steam of game audio is send to a display device associated with the cloud-based computing environment. an acoustic marker that is inaudible to human users is added to the second audio stream. a microphone associated with the controller or headset records audio content output by a speaker of the display device. the recording includes the acoustic marker. the gaming platform correlates this recording with the acoustic marker to determine a difference between the time that the controller played the audio and the time that the display device played the audio in order to determine and compensate for an inter-stream latency.