Meta platforms technologies, llc (20240338081). Wearable Device For Adjusting Haptic Responses Based On A Fit Characteristic simplified abstract

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Wearable Device For Adjusting Haptic Responses Based On A Fit Characteristic

Organization Name

meta platforms technologies, llc

Inventor(s)

Sudhanshu Rathod of Woodinville WA (US)

Wearable Device For Adjusting Haptic Responses Based On A Fit Characteristic - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240338081 titled 'Wearable Device For Adjusting Haptic Responses Based On A Fit Characteristic

The abstract describes a computer-readable storage medium that enables an artificial-reality system with a wearable device to perform operations based on fit characteristics and user interactions within the artificial reality.

  • The storage medium includes instructions for obtaining fit characteristics of the wearable device on the user's body part using sensor data.
  • It also provides fit-adjusted haptic responses based on the fit characteristics and emulated features of objects in the artificial reality.
  • The operations are triggered after the user dons the wearable device and interacts with objects in the artificial reality.

Potential Applications: - Virtual reality gaming - Training simulations - Medical procedures - Industrial design and prototyping - Fashion and clothing design

Problems Solved: - Improving user experience in artificial reality environments - Enhancing immersion and realism in virtual experiences - Customizing haptic feedback for individual users

Benefits: - Enhanced user engagement and satisfaction - Realistic and personalized interactions in virtual environments - Improved comfort and usability of wearable devices

Commercial Applications: Title: "Enhanced Virtual Reality Experience with Fit-Adjusted Haptic Responses" This technology can be utilized in various industries such as gaming, training, healthcare, design, and fashion to provide users with a more immersive and tailored virtual experience. The market implications include increased demand for advanced wearable devices and software solutions for artificial reality applications.

Prior Art: Readers interested in exploring prior art related to this technology can start by researching patents and publications in the fields of virtual reality, wearable technology, haptic feedback systems, and human-computer interaction.

Frequently Updated Research: Researchers are continuously exploring ways to improve haptic feedback systems in virtual environments, including personalized responses based on user interactions and device fit. Stay updated on the latest advancements in artificial reality technology to discover new research findings and innovations.

Questions about Artificial Reality Technology: 1. How does this technology impact the design and development of wearable devices for virtual reality applications? - This technology enhances the user experience by providing personalized haptic feedback based on the fit of the wearable device, leading to more comfortable and immersive interactions in artificial reality environments.

2. What are the potential implications of using fit-adjusted haptic responses in medical training simulations? - Fit-adjusted haptic responses can improve the realism and effectiveness of medical training simulations by providing users with accurate tactile feedback based on the fit of the wearable devices used in the simulations.


Original Abstract Submitted

described herein is an example computer-readable storage medium that includes instructions that, when executed by an artificial-reality system that includes a wearable device, cause the artificial-reality system to perform operations. these operations include that after a user has donned the wearable device on a body part of the user, obtaining, based on data from a sensor of the wearable device, one or more fit characteristics indicating how the wearable device fits on the body part of the user. the operations also include that after the user has donned the wearable device on a body part of the user, in accordance with a determination that the user is interacting with an object within an artificial reality presented via the artificial-reality system using the wearable device, providing a fit-adjusted haptic response based (i) on the one or more fit characteristics and (ii) an emulated feature associated with the object.