Meta platforms technologies, llc (20240250955). Artificial Reality Collaborative Working Environments simplified abstract

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Artificial Reality Collaborative Working Environments

Organization Name

meta platforms technologies, llc

Inventor(s)

Michael James Lebeau of Amsterdam (NL)

Manuel Ricardo Freire Santos of London (GB)

Aleksejs Anpilogovs of London (GB)

Alexander Sorkine Hornung of Zurich (CH)

Björn Wanbo of London (GB)

Connor Treacy of London (GB)

Fangwei Lee of San Carlos CA (US)

Federico Ruiz of London (GB)

Jonathan Mallinson of Chester (GB)

Jonathan Richard Mayoh of Menlo Park CA (US)

Marcus Tanner of Old Windsor (GB)

Panya Inversin of Los Angeles CA (US)

Sarthak Ray of San Antonio TX (US)

Sheng Shen of Shoreline WA (US)

William Arthur Hugh Steptoe of London (GB)

Alessia Marra of Zurich (CH)

Gioacchino Noris of Zurich (CH)

Derrick Readinger of Philadelphia PA (US)

Jeffrey Wai-King Lock of Erlenbach (CH)

Jeffrey Witthuhn of Oakland CA (US)

Jennifer Lynn Spurlock of Seattle WA (US)

Larissa Heike Laich of Zurich (CH)

Javier Alejandro Sierra Santos of London (GB)

Artificial Reality Collaborative Working Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240250955 titled 'Artificial Reality Collaborative Working Environments

    • Simplified Explanation:**

The patent application focuses on creating and managing collaborative working environments in artificial reality, allowing for various interaction modes and functionalities.

    • Key Features and Innovation:**

- Links between real-world surfaces and XR surfaces - Links between multiple real-world areas and XR areas with dedicated functionality - Access to real-world work tools while inside the artificial reality working environment - Various hand and controller modes for different interaction and collaboration modalities - Use-based, multi-desk collaborative room configurations - Context-based auto population of users and content items into the artificial reality working environment

    • Potential Applications:**

- Virtual team collaboration - Remote work environments - Training simulations - Design and prototyping

    • Problems Solved:**

- Enhancing collaboration in virtual environments - Seamless integration of real-world tools in artificial reality - Providing diverse interaction modes for users

    • Benefits:**

- Improved collaboration and communication - Enhanced user experience in artificial reality environments - Increased productivity in virtual team settings

    • Commercial Applications:**

Virtual reality software companies can utilize this technology to create innovative collaborative working environments for various industries, including design, engineering, and remote team collaboration.

    • Questions about XR:**

1. How does this technology improve collaboration in virtual environments? 2. What are the potential applications of XR collaborative working environments in different industries?


Original Abstract Submitted

aspects of the present disclosure are directed to creating and administering artificial reality collaborative working environments and providing interaction modes for them. an xr work system can provide and control such artificial reality collaborative working environments to enable, for example, a) links between real-world surfaces and xr surfaces; b) links between multiple real-world areas to xr areas with dedicated functionality; c) maintaining access, while inside the artificial reality working environment, to real-world work tools such as the user's computer screen and keyboard; d) various hand and controller modes for different interaction and collaboration modalities; e) use-based, multi-desk collaborative room configurations; and f) context-based auto population of users and content items into the artificial reality working environment.