Meta platforms technologies, llc (20240221318). SOLUTION OF BODY-GARMENT COLLISIONS IN AVATARS FOR IMMERSIVE REALITY APPLICATIONS simplified abstract

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SOLUTION OF BODY-GARMENT COLLISIONS IN AVATARS FOR IMMERSIVE REALITY APPLICATIONS

Organization Name

meta platforms technologies, llc

Inventor(s)

Zohar Barzelay of Sunnyvale CA (US)

Maxim Bluvshtein of Redmond WA (US)

SOLUTION OF BODY-GARMENT COLLISIONS IN AVATARS FOR IMMERSIVE REALITY APPLICATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240221318 titled 'SOLUTION OF BODY-GARMENT COLLISIONS IN AVATARS FOR IMMERSIVE REALITY APPLICATIONS

    • Simplified Explanation:**

The patent application describes a method for resolving collisions between a body and garments in avatars for immersive reality applications. This involves identifying areas of collision in a two-dimensional projection of a dressed avatar and replacing pixels in those areas with garment pixels to create a new projection.

    • Key Features and Innovation:**
  • Method for resolving body-garment collisions in avatars for immersive reality applications
  • Utilizes two-dimensional projections of dressed avatars to identify collision areas
  • Replaces pixels in collision areas with garment pixels to create a new projection
    • Potential Applications:**
  • Virtual reality gaming
  • Virtual fashion try-on applications
  • Virtual meetings and conferences
    • Problems Solved:**
  • Eliminates visual glitches caused by body-garment collisions in immersive reality applications
  • Improves the realism and immersion of virtual avatars
    • Benefits:**
  • Enhanced visual quality in immersive reality applications
  • Improved user experience with more realistic avatars
  • Increased versatility in virtual fashion applications
    • Commercial Applications:**
  • "Method for Resolving Body-Garment Collisions in Avatars for Immersive Reality Applications" can be utilized in the development of virtual reality gaming platforms, virtual fashion try-on apps, and virtual meeting software, enhancing the visual quality and user experience in these applications.
    • Questions about the Technology:**

1. How does the method for resolving body-garment collisions in avatars improve the overall user experience in immersive reality applications? 2. What are the potential limitations or challenges associated with implementing this technology in different types of immersive reality applications?


Original Abstract Submitted

a method for resolving body-garment collisions in avatars for immersive reality applications is provided. the method includes forming a two-dimensional projection of a dressed avatar in an immersive reality application running in a headset, identifying, from the two-dimensional projection, an area that includes a garment collision, and replacing a pixel in the area that includes the garment collision, with a pixel indicative of a garment for the dressed avatar, to form a new two-dimensional projection of the dressed avatar. a system and a non-transitory, computer-readable medium storing instructions to perform the above method, are also provided.