Meta platforms technologies, llc (20240212298). Systems And Methods For Providing Spatial Awareness In Virtual Reality simplified abstract

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Systems And Methods For Providing Spatial Awareness In Virtual Reality

Organization Name

meta platforms technologies, llc

Inventor(s)

Eugene Lee of Mountain View CA (US)

Systems And Methods For Providing Spatial Awareness In Virtual Reality - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240212298 titled 'Systems And Methods For Providing Spatial Awareness In Virtual Reality

The abstract describes a method for rendering a virtual reality (VR) environment for a VR display device based on the user's field of view in the real world. This method involves rendering a first output image with a virtual boundary corresponding to the real-world environment, determining the pose of real-world objects relative to the user, and rendering a second output image with outline rendered views of the real-world objects.

  • Rendering VR environment for VR display device based on user's field of view
  • Virtual boundary corresponding to real-world environment
  • Determining pose of real-world objects relative to user
  • Rendering outline rendered views of real-world objects in VR environment
  • Pose of outline rendered views corresponds to pose of real-world objects
      1. Potential Applications:

- Virtual reality gaming - Augmented reality applications - Training simulations - Architectural visualization - Remote collaboration tools

      1. Problems Solved:

- Enhancing user experience in VR environments - Improving interaction with real-world objects in virtual settings - Providing more realistic and immersive experiences

      1. Benefits:

- Enhanced realism in VR environments - Improved spatial awareness for users - Increased engagement and interactivity - Enhanced training and educational experiences

      1. Commercial Applications:
        1. Title: Enhanced Virtual Reality Experiences for Various Industries

This technology can be utilized in industries such as gaming, education, architecture, and remote collaboration tools to provide more immersive and interactive experiences for users. It can also be integrated into training simulations for various fields to enhance learning outcomes and engagement.

      1. Questions about the Technology:

1. How does this technology improve the interaction between real-world objects and virtual environments? 2. What are the potential implications of this technology for the gaming industry?

      1. Frequently Updated Research:

Researchers are continually exploring ways to improve the realism and interactivity of virtual reality environments, including advancements in object recognition and tracking technologies. Stay updated on the latest research in this field to understand the evolving capabilities of VR technology.


Original Abstract Submitted

in one embodiment, a method includes rendering, for a vr display device and based on a field of view of a user in a real-world environment, a first output image of a vr environment comprising a virtual boundary corresponding to a real-world environment; determining a pose of one or more real-world objects in the real-world environment relative to the user; and rendering, for the vr display device, a second output image comprising the vr environment comprising one or more outline rendered views of the one or more real-world objects, wherein a pose of the one or more outline rendered views of the one or more real-world objects relative to the user corresponds to the pose of the one or more real-world objects.