Meta platforms technologies, llc (20240212262). 3D Conversations in an Artificial Reality Environment simplified abstract

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3D Conversations in an Artificial Reality Environment

Organization Name

meta platforms technologies, llc

Inventor(s)

Brian Keith Cabral of San Jose CA (US)

Albert Parra Pozo of San Carlos CA (US)

3D Conversations in an Artificial Reality Environment - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240212262 titled '3D Conversations in an Artificial Reality Environment

The abstract describes a 3D conversation system that enables participants to engage in face-to-face conversations in an augmented reality setting. The system utilizes a series of data processing stages to capture, transform, and render images of users in real-time, synchronized with audio.

  • Calibrate, capture, tag and filter, compress, decompress, reconstruct, render, and display stages are involved in the data processing pipeline.
  • Images of the sending user are captured, transformed to the viewpoint of the receiving user, and output in synchronization with audio.
  • The system allows for conversations between multiple sender/receiver systems, potentially mediated by server systems.
  • Customization of pipeline stages based on conversation context is possible.

Potential Applications: - Virtual meetings and conferences - Remote collaboration in design and engineering - Virtual classrooms and educational settings

Problems Solved: - Overcoming the limitations of traditional video conferencing - Enhancing the sense of presence and engagement in virtual interactions

Benefits: - Improved communication and collaboration - Enhanced user experience in augmented reality environments - Increased efficiency in remote work and learning environments

Commercial Applications: Title: Augmented Reality Communication System for Virtual Meetings and Collaboration This technology can be utilized in various industries such as: - Telecommunications - Education and training - Entertainment and gaming

Questions about the technology: 1. How does the 3D conversation system differentiate from traditional video conferencing tools? - The 3D conversation system creates a more immersive and interactive experience by rendering participants in a 3D environment, enhancing the sense of presence and engagement. 2. What are the potential challenges in implementing this technology on a large scale? - Scalability, network bandwidth requirements, and hardware compatibility may pose challenges in deploying the system widely.


Original Abstract Submitted

a 3d conversation system can facilitate 3d conversations in an augmented reality environment, allowing conversation participants to appear as if they are face-to-face. the 3d conversation system can accomplish this with a pipeline of data processing stages, which can include calibrate, capture, tag and filter, compress, decompress, reconstruct, render, and display stages. generally, the pipeline can capture images of the sending user, create intermediate representations, transform the representations to convert from the orientation the images were taken from to a viewpoint of the receiving user, and output images of the sending user, from the viewpoint of the receiving user, in synchronization with audio captured from the sending user. such a 3d conversation can take place between two or more sender/receiving systems and, in some implementations can be mediated by one or more server systems. in various configurations, stages of the pipeline can be customized based on a conversation context.