Meta platforms technologies, llc (20240201493). Automatic Projection Type Selection in an Artificial Reality Environment simplified abstract

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Automatic Projection Type Selection in an Artificial Reality Environment

Organization Name

meta platforms technologies, llc

Inventor(s)

Jonathan Ravasz of London (GB)

Etienne Pinchon of Pasadena CA (US)

Adam Tibor Varga of London (GB)

Jasper Stevens of London (GB)

Robert Ellis of London (GB)

Jonah Jones of London (GB)

Evgenii Krivoruchko of Cologne (DE)

Automatic Projection Type Selection in an Artificial Reality Environment - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240201493 titled 'Automatic Projection Type Selection in an Artificial Reality Environment

Simplified Explanation

The technology described in the patent application involves artificial reality systems that allow users to interact with objects both near and far using projections and gestures.

  • Users can create projections to select, move, or interact with objects that are out of their immediate reach.
  • The system includes techniques for identifying and distinguishing between objects, enabling users to select objects at varying distances.
  • Bimanual gestures can be used to interact with objects, and the technology includes a model for differentiating between global and local modes of interaction.

Key Features and Innovation

  • Artificial reality systems for object interaction
  • Projections for selecting and interacting with distant objects
  • Object selection techniques for identifying and distinguishing between objects
  • Bimanual gesture interpretation for object interaction
  • Model for differentiating between global and local modes of interaction

Potential Applications

The technology can be applied in various fields such as virtual reality gaming, remote object manipulation, training simulations, and interactive design.

Problems Solved

The technology addresses the challenge of interacting with objects that are not within immediate reach in artificial reality systems. It also provides solutions for identifying and selecting objects at different distances.

Benefits

  • Enhanced user experience in artificial reality systems
  • Improved object interaction capabilities
  • Increased efficiency in remote object manipulation

Commercial Applications

  • Virtual reality gaming industry
  • Remote control systems for object manipulation
  • Training simulations for various industries
  • Interactive design tools for architects and engineers

Prior Art

Prior art related to this technology may include research on object interaction in virtual reality systems, gesture recognition technologies, and user interface design for artificial reality applications.

Frequently Updated Research

Researchers are continually exploring new techniques for enhancing object interaction in artificial reality systems, such as advanced gesture recognition algorithms and improved object selection methods.

Questions about Artificial Reality Systems

How do artificial reality systems differ from virtual reality systems?

Artificial reality systems combine elements of virtual reality with real-world interactions, allowing users to interact with both virtual and physical objects.

What are some potential challenges in implementing bimanual gesture recognition in artificial reality systems?

Implementing bimanual gesture recognition may require sophisticated algorithms to accurately interpret and differentiate between various gestures performed by the user.


Original Abstract Submitted

the present technology relates to artificial reality systems. such systems provide projections a user can create to specify object interactions. for example, when a user wishes to interact with an object outside her immediate reach, she can use a projection to select, move, or otherwise interact with the distant object. the present technology also includes object selection techniques for identifying and disambiguating between objects, allowing a user to select objects both near and distant from the user. yet further aspects of the present technology include techniques for interpreting various bimanual (two-handed) gestures for interacting with objects. the present technology further includes a model for differentiating between global and local modes for, e.g., providing different input modalities or interpretations of user gestures.