Meta platforms technologies, llc (20240111390). Translating Interactions on a Two-Dimensional Interface to an Artificial Reality Experience simplified abstract
Contents
- 1 Translating Interactions on a Two-Dimensional Interface to an Artificial Reality Experience
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Translating Interactions on a Two-Dimensional Interface to an Artificial Reality Experience - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
Translating Interactions on a Two-Dimensional Interface to an Artificial Reality Experience
Organization Name
meta platforms technologies, llc
Inventor(s)
Translating Interactions on a Two-Dimensional Interface to an Artificial Reality Experience - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240111390 titled 'Translating Interactions on a Two-Dimensional Interface to an Artificial Reality Experience
Simplified Explanation
The patent application describes a technology that maps an interaction plane in a three-dimensional scene to a two-dimensional screen, allowing users to interact with virtual objects in XR environments through their mobile phones.
- The technology maps an interaction plane in a 3D scene to a 2D screen for intuitive and natural interaction.
- The plane can be fixed or dynamically changeable, enabling users to send inputs through the 2D screen.
- This mapping allows for parity between XR and non-XR interfaces, enhancing user experience and interaction with virtual objects.
Potential Applications
This technology can be applied in various industries such as gaming, education, training, and virtual collaboration platforms.
Problems Solved
- Difficulty in translating XR experiences to 2D screens in a natural and intuitive way. - Lack of parity between XR and non-XR interfaces for interacting with virtual objects.
Benefits
- Enhanced user experience in XR environments accessed through mobile phones. - Improved interaction with virtual objects in XR scenes. - Increased usability and accessibility of XR technology for a wider audience.
Potential Commercial Applications
"Enhanced Interaction Mapping Technology for XR Mobile Applications"
Possible Prior Art
There may be prior art related to mapping 3D interactions to 2D screens in XR environments, but specific examples are not provided in this context.
Unanswered Questions
How does this technology impact the development of XR applications for mobile devices?
This technology streamlines the interaction process in XR environments accessed through mobile phones, potentially leading to more user-friendly and engaging XR applications.
What are the implications of this technology for the future of XR interfaces and user experiences?
This technology has the potential to bridge the gap between XR and non-XR interfaces, offering a more seamless and consistent user experience across different platforms.
Original Abstract Submitted
many users access artificial reality (xr) experiences through their mobile phones. however, it is difficult to translate xr experiences to a two-dimensional (2d) screen in a way that feels intuitive and natural. thus, the technology can map an interaction plane in a three-dimensional (3d) scene to the 2d screen with as many affordances as possible, even if the plane is not parallel to the mobile phone. the plane can be a fixed surface or a dynamically changeable surface through which the user sends inputs through the 2d screen. the mapping of the plane to the 2d screen can control interaction with a virtual object on the interaction plane in the xr environment, enabling parity between the same experience on xr and non-xr interfaces.