Meta platforms technologies, llc (20240096032). TECHNOLOGY FOR REPLICATING AND/OR CONTROLLING OBJECTS IN EXTENDED REALITY simplified abstract
Contents
- 1 TECHNOLOGY FOR REPLICATING AND/OR CONTROLLING OBJECTS IN EXTENDED REALITY
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 TECHNOLOGY FOR REPLICATING AND/OR CONTROLLING OBJECTS IN EXTENDED REALITY - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
TECHNOLOGY FOR REPLICATING AND/OR CONTROLLING OBJECTS IN EXTENDED REALITY
Organization Name
meta platforms technologies, llc
Inventor(s)
Saransh Solanki of Seattle WA (US)
TECHNOLOGY FOR REPLICATING AND/OR CONTROLLING OBJECTS IN EXTENDED REALITY - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240096032 titled 'TECHNOLOGY FOR REPLICATING AND/OR CONTROLLING OBJECTS IN EXTENDED REALITY
Simplified Explanation
The technology described in the patent application allows for enhanced experiences in an extended reality environment by generating and controlling representations of objects beyond arm's length distance from the user.
- Methods, devices, and systems are used to create copies of object representations in an extended reality environment.
- The user can control these copies of object representations according to a schema.
- The technology enables interactions with objects at locations beyond arm's length distance in the extended reality environment.
Potential Applications
The technology can be applied in various fields such as:
- Virtual reality gaming
- Architectural design and visualization
- Medical training simulations
Problems Solved
This technology addresses the following issues:
- Limited interaction capabilities in extended reality environments
- Difficulty in engaging with objects located far from the user
- Lack of fine-tuned control over object representations in extended reality
Benefits
The benefits of this technology include:
- Enhanced user experiences in extended reality environments
- Improved interaction with virtual objects
- Precise control over object representations
Potential Commercial Applications
The technology can be utilized in industries such as:
- Entertainment and gaming
- Education and training
- Healthcare and medical simulations
Possible Prior Art
One possible prior art for this technology could be the use of motion controllers in virtual reality environments to interact with virtual objects.
Unanswered Questions
How does this technology impact user engagement in extended reality environments?
This technology enhances user engagement by allowing for more immersive and interactive experiences with virtual objects beyond arm's length distance.
What are the limitations of controlling object representations in extended reality environments?
The limitations may include technical constraints such as latency issues or the complexity of controlling multiple object representations simultaneously.
Original Abstract Submitted
a technology to have better experiences, e.g., beyond-arm's-length experiences, with fine-tuned interactions in an extended-reality environment can include methods, extended-reality-compatible devices, and/or systems configured to generate, e.g., via an extended-reality-compatible device, a copy of a representation of an object in an extended-reality environment, to initiate control of the copy of the representation of the object according to a schema; and to control the copy of the representation of the object at a first location in the extended-reality environment, e.g., the first location including a location beyond-arm's-length distance from a second location in the extended-reality environment, the second location being a location of an avatar or representation of a user and/or a controller of the extended-reality-compatible device.