Meta Platforms Technologies, LLC (20240282225). VIRTUAL REALITY AND AUGMENTED REALITY DISPLAY SYSTEM FOR NEAR-EYE DISPLAY DEVICES simplified abstract

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VIRTUAL REALITY AND AUGMENTED REALITY DISPLAY SYSTEM FOR NEAR-EYE DISPLAY DEVICES

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Aditya Gadre of Vancouver (CA)

VIRTUAL REALITY AND AUGMENTED REALITY DISPLAY SYSTEM FOR NEAR-EYE DISPLAY DEVICES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240282225 titled 'VIRTUAL REALITY AND AUGMENTED REALITY DISPLAY SYSTEM FOR NEAR-EYE DISPLAY DEVICES

The patent application describes a system for implementing an augmented reality (AR)/virtual reality (VR) display using a hardware architecture with a system-on-chip (SoC) to compose and submit textures, and a software architecture with a stack display architecture.

  • The hardware architecture utilizes a system-on-chip (SoC) to compose and submit textures using Display Serial Interface (DSI) display lines to transmit textures to a physical display.
  • The software architecture includes a stack display architecture with an applications level for rendering surfaces, a display service level for composing superframes and providing an abstraction layer, and a driver level.
  • The system can use surfaces or enhanced effects rendered by applications or the compositor, compute metadata related to location or coordinates, and assign textures to different hardware planes.

Potential Applications: - Augmented reality (AR) applications - Virtual reality (VR) experiences - Gaming and entertainment industries - Training and simulation programs - Medical and healthcare visualization tools

Problems Solved: - Efficient composition and submission of textures - Seamless integration of AR/VR displays - Optimization of hardware and software resources - Enhanced user experience with realistic textures and effects

Benefits: - Improved visual quality in AR/VR environments - Reduced latency and smoother rendering - Enhanced user immersion and engagement - Streamlined development process for AR/VR applications - Increased flexibility in texture assignment and rendering

Commercial Applications: "Enhanced Reality Display System for AR/VR Applications: Revolutionizing Visual Experiences"

Frequently Updated Research: Stay updated on the latest advancements in AR/VR display technologies to enhance user experiences and optimize hardware resources.

Questions about AR/VR Display Systems: 1. How does the system-on-chip (SoC) architecture improve texture composition and submission in AR/VR displays? 2. What are the potential market implications of this technology in the gaming and entertainment industries?


Original Abstract Submitted

a system for implementing an augmented reality (ar)/virtual reality (vr) display includes a hardware (hw) architecture that employs a system-on-chip (soc) to compose and submit textures. the soc composes and submits textures by using display serial interface (dsi) display lines to transmit the textures to a physical display. software (sw) architecture includes a stack display architecture with an applications level using the surface rendered by applications, a display service level to compose superframes, provide an abstraction layer on top of a surface flinger (sl) application programming interface (api), and allow assignment of textures and metadata to different hardware planes, and a driver level. the system uses the surfaces or enhanced effects that are rendered by the applications or the compositor, depending on the type of the application, and computes the metadata related to the location or coordinates.