Meta Platforms Technologies, LLC (20240248527). MIXED REALITY INTERACTION WITH EYE-TRACKING TECHNIQUES simplified abstract

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MIXED REALITY INTERACTION WITH EYE-TRACKING TECHNIQUES

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Justin Strawn of San Francisco CA (US)

Nathan Aschenbach of Seattle WA (US)

MIXED REALITY INTERACTION WITH EYE-TRACKING TECHNIQUES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240248527 titled 'MIXED REALITY INTERACTION WITH EYE-TRACKING TECHNIQUES

Simplified Explanation: The patent application discusses how mixed reality user interactions are facilitated by a combination of eye tracking and secondary inputs like finger gestures, hand gestures, eye gestures, wrist band device input, handheld controller input, and similar methods. Users can identify a location of interest in displayed content through their gaze, fixation, and/or saccades, and perform actions such as zoom, rotate, pan, move, open menus, etc., based on secondary inputs.

Key Features and Innovation:

  • Mixed reality user interactions enabled by eye tracking and secondary inputs
  • Identification of locations of interest through user gaze, fixation, and/or saccades
  • Performance of actions like zoom, rotate, pan, move, open menus, etc., based on secondary inputs

Potential Applications: This technology can be applied in various fields such as gaming, education, training, design, and simulation.

Problems Solved: This technology addresses the need for intuitive and efficient user interactions in mixed reality environments.

Benefits:

  • Enhanced user experience in mixed reality environments
  • Improved efficiency in interacting with displayed content
  • Increased immersion and engagement for users

Commercial Applications: Potential commercial uses include mixed reality gaming, virtual training simulations, architectural design, and medical education.

Prior Art: Prior art related to this technology may include research on eye tracking in virtual and augmented reality environments, as well as studies on user interactions in mixed reality settings.

Frequently Updated Research: Ongoing research in this field may focus on enhancing the accuracy and speed of eye tracking technology, as well as exploring new methods for user input in mixed reality environments.

Questions about Mixed Reality User Interactions: 1. How does eye tracking technology improve user interactions in mixed reality environments? 2. What are the potential challenges associated with integrating multiple types of secondary inputs for user interactions in mixed reality?


Original Abstract Submitted

mixed reality (mr) user interactions are enabled through a combination of eye tracking (user gaze determination) and secondary inputs such as finger gestures, hand gestures, eye gestures, wrist band device input, handheld controller input, and similar ones. a location of interest in displayed content may be identified through the user's gaze, fixation, and/or saccades, or other actions, such as zoom, rotate, pan, move, open actionable menus, etc., may be performed on the location of interest based on the secondary inputs.