Meta Platforms Technologies, LLC (20240236602). DYNAMIC TORSO REFLECTION FILTERING FOR SPATIALIZED AUDIO BASED ON BIOLOGICALLY CONSTRAINED IMU DRIFT COMPENSATION simplified abstract

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DYNAMIC TORSO REFLECTION FILTERING FOR SPATIALIZED AUDIO BASED ON BIOLOGICALLY CONSTRAINED IMU DRIFT COMPENSATION

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Philip Robinson of Seattle WA (US)

William Owen Brimijoin, Ii of Kirkland WA (US)

Antje Ihlefeld of Redmond WA (US)

DYNAMIC TORSO REFLECTION FILTERING FOR SPATIALIZED AUDIO BASED ON BIOLOGICALLY CONSTRAINED IMU DRIFT COMPENSATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240236602 titled 'DYNAMIC TORSO REFLECTION FILTERING FOR SPATIALIZED AUDIO BASED ON BIOLOGICALLY CONSTRAINED IMU DRIFT COMPENSATION

The patent application describes techniques for generating spatialized audio content based on head orientation and torso orientation information obtained from a drift compensation system.

  • The drift compensation system corrects for drift in measurements from an inertial measurement unit (IMU) based on biological constraints of the user.
  • Head orientation information is used to create intermediate audio content through a set of filters.
  • Torso orientation information and the intermediate audio content are then used to generate spatialized audio content through another set of filters.
  • The spatialized audio content includes separate output signals for the left and right channels.

Potential Applications: - Virtual reality and augmented reality experiences - Immersive gaming environments - Audio tours and interactive exhibits - Audio-based navigation systems - Spatial audio production in entertainment industry

Problems Solved: - Providing realistic and immersive audio experiences in virtual environments - Compensating for drift in IMU measurements for accurate spatial audio rendering - Enhancing user engagement and interaction through spatialized audio content

Benefits: - Enhanced user experience in virtual and augmented reality applications - Improved accuracy and realism in spatial audio rendering - Increased immersion and engagement in audio-based content - Customized audio experiences based on user's head and torso orientation

Commercial Applications: Spatialized audio technology can be utilized in various industries such as virtual reality gaming, audio production, navigation systems, and interactive experiences to enhance user engagement and provide more immersive audio content.

Questions about Spatialized Audio Technology: 1. How does spatialized audio technology improve user experience in virtual reality applications?

  - Spatialized audio technology enhances user immersion by providing realistic audio cues that correspond to the user's head and torso orientation.

2. What are the potential challenges in implementing spatialized audio technology in commercial products?

  - Some challenges may include hardware compatibility, software integration, and optimizing the technology for different use cases and environments.


Original Abstract Submitted

techniques are described for generating spatialized audio content based on head orientation information and torso orientation information obtained from a drift compensation system. the drift compensation system compensates for drift in measurements performed by an inertial measurement unit (imu), based on biological constraints pertaining to a user. the head orientation information is applied to a first set of filters to generate intermediate audio content. in turn, the torso orientation information and the intermediate audio content are applied to a second set of filters to generate the spatialized audio content. the first set of filters includes one or more audio filters that receive an input audio signal corresponding to a left channel. the second set of filters includes one or more audio filters that receive an input audio signal corresponding to a right channel. the spatialized audio content includes separate output signals for the left channel and the right channel.