Meta Platforms Technologies, LLC (20240223562). CLOUD VIRTUAL REALITY ECOSYSTEM simplified abstract
Contents
- 1 CLOUD VIRTUAL REALITY ECOSYSTEM
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 CLOUD VIRTUAL REALITY ECOSYSTEM - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Commercial Applications
- 1.9 Prior Art
- 1.10 Frequently Updated Research
- 1.11 Questions about Virtual Reality Cloud Computing
- 1.12 Original Abstract Submitted
CLOUD VIRTUAL REALITY ECOSYSTEM
Organization Name
Meta Platforms Technologies, LLC
Inventor(s)
Eric Harvard Cosky of Redwood City CA (US)
CLOUD VIRTUAL REALITY ECOSYSTEM - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240223562 titled 'CLOUD VIRTUAL REALITY ECOSYSTEM
Simplified Explanation
The patent application describes a method for virtual reality cloud computing, where a user requests an application from a third-party cloud service, and a particular host is selected to service the request. Connection parameters are provided to establish a streaming connection to the host, allowing the user to execute the application.
- Receiving user requests for applications from a client device
- Selecting a host from a cloud service to service the request
- Providing connection parameters for streaming connection to the host
- Instructing the client device to establish the streaming connection and execute the application
Potential Applications
This technology can be used in various industries such as gaming, virtual reality experiences, remote work collaboration, and online education platforms.
Problems Solved
This technology solves the problem of efficiently accessing and executing applications from a third-party cloud service in a virtual reality environment.
Benefits
The benefits of this technology include improved user experience, seamless application execution, and efficient utilization of cloud resources.
Commercial Applications
- Virtual reality gaming platforms
- Remote work collaboration tools
- Online education platforms
Prior Art
Prior art related to this technology may include research on cloud computing, virtual reality applications, and streaming technologies.
Frequently Updated Research
Stay updated on advancements in cloud computing, virtual reality technologies, and streaming protocols to enhance the efficiency and performance of this method.
Questions about Virtual Reality Cloud Computing
How does this technology improve user experience in virtual reality environments?
This technology enhances user experience by providing seamless access to applications from a third-party cloud service, allowing for efficient execution in a virtual reality setting.
What are the potential challenges in implementing this method on a large scale?
Implementing this method on a large scale may face challenges related to network bandwidth, server scalability, and ensuring secure streaming connections.
Original Abstract Submitted
a method for virtual reality cloud computing includes receiving, from a client device, a request by a user of the client device to execute a application, the application being provided by a third-party cloud service comprising a plurality of hosts. the method further includes selecting, from the plurality of hosts, a particular host to service the request, and receiving, from the particular host, connection parameters that are required for establishing a streaming connection to the particular host. the method further includes, in response to the request, providing the connection parameters to a streaming client executing on the client device, and instructing the streaming client to establish the streaming connection to the particular host and to execute the application.