Meta Platforms Technologies, LLC (20240212262). 3D Conversations in an Artificial Reality Environment simplified abstract

From WikiPatents
Jump to navigation Jump to search

3D Conversations in an Artificial Reality Environment

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Brian Keith Cabral of San Jose CA (US)

Albert Parra Pozo of San Carlos CA (US)

3D Conversations in an Artificial Reality Environment - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240212262 titled '3D Conversations in an Artificial Reality Environment

The abstract describes a 3D conversation system that enables participants to engage in face-to-face conversations in an augmented reality setting. The system utilizes a series of data processing stages to capture, calibrate, tag, filter, compress, decompress, reconstruct, render, and display images of users in real-time, synchronized with audio.

  • The 3D conversation system allows users to interact as if they are physically present in the same location.
  • The system employs a pipeline of data processing stages to capture, process, and display images of conversation participants.
  • Images are transformed to match the viewpoint of the receiving user, creating a seamless conversational experience.
  • Audio is captured and synchronized with the visual representation of users, enhancing the realism of the interaction.
  • The system can support conversations between multiple users and may involve server systems to facilitate communication.

Potential Applications: - Virtual meetings and conferences - Remote collaboration and teamwork - Virtual social gatherings and events - Telemedicine and remote healthcare consultations

Problems Solved: - Overcoming the limitations of traditional video conferencing by creating a more immersive and realistic communication experience. - Enhancing remote interactions by providing a sense of presence and closeness between participants. - Improving engagement and communication effectiveness in virtual environments.

Benefits: - Increased sense of presence and connection in virtual interactions. - Enhanced communication and collaboration among remote users. - Improved user experience and engagement in augmented reality environments.

Commercial Applications: Title: "Enhancing Virtual Communication with 3D Conversation System" This technology can be utilized in various commercial sectors, including: - Virtual reality and augmented reality platforms - Communication and collaboration software - Telecommunication and video conferencing services - Healthcare and telemedicine applications

Questions about 3D Conversation System: 1. How does the 3D conversation system differ from traditional video conferencing tools? The 3D conversation system creates a more immersive and realistic communication experience by capturing and rendering 3D images of users in real-time, synchronized with audio, to simulate face-to-face interactions.

2. What are the key technical challenges in developing a 3D conversation system? Developing a 3D conversation system involves complex data processing stages, including image capture, calibration, compression, and rendering, to ensure seamless and synchronized communication between users in augmented reality environments.


Original Abstract Submitted

a 3d conversation system can facilitate 3d conversations in an augmented reality environment, allowing conversation participants to appear as if they are face-to-face. the 3d conversation system can accomplish this with a pipeline of data processing stages, which can include calibrate, capture, tag and filter, compress, decompress, reconstruct, render, and display stages. generally, the pipeline can capture images of the sending user, create intermediate representations, transform the representations to convert from the orientation the images were taken from to a viewpoint of the receiving user, and output images of the sending user, from the viewpoint of the receiving user, in synchronization with audio captured from the sending user. such a 3d conversation can take place between two or more sender/receiving systems and, in some implementations can be mediated by one or more server systems. in various configurations, stages of the pipeline can be customized based on a conversation context.