Meta Plarforms, Inc. (20240269549). SYSTEMS AND METHODS FOR MEASURING INPUT LATENCY FOR CLOUD GAMING APPLICATIONS simplified abstract

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SYSTEMS AND METHODS FOR MEASURING INPUT LATENCY FOR CLOUD GAMING APPLICATIONS

Organization Name

Meta Plarforms, Inc.

Inventor(s)

Xiaoming Wang of Kirkland WA (US)

Naizhi Li of Redmond WA (US)

Puttaswamy Rahul Gowda of Berkeley CA (US)

Qunshu Zhang of Sammamish WA (US)

Serge-Olivier Amega of Seattle WA (US)

SYSTEMS AND METHODS FOR MEASURING INPUT LATENCY FOR CLOUD GAMING APPLICATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240269549 titled 'SYSTEMS AND METHODS FOR MEASURING INPUT LATENCY FOR CLOUD GAMING APPLICATIONS

Simplified Explanation: The patent application describes a method for improving cloud gaming experiences by optimizing the timing of input and display events.

  • Sending cloud gaming input information with a creation timestamp to a cloud gaming server.
  • Receiving a frame creation timestamp in response, marking when a frame was drawn for a virtual display.
  • Storing the frame creation timestamp in memory.
  • Creating a frame render timestamp for translating frames to display on a cloud gaming client device.
  • Providing feedback to enhance the cloud gaming experience.

Potential Applications: This technology could be applied in cloud gaming platforms to enhance user experiences by reducing latency and improving synchronization between input and display events.

Problems Solved: The method addresses issues related to timing discrepancies in cloud gaming, leading to a more seamless and responsive gaming experience for users.

Benefits: - Reduced latency in cloud gaming - Improved synchronization between input and display events - Enhanced overall gaming experience for users

Commercial Applications: Optimizing cloud gaming experiences can attract more users to platforms, increase user engagement, and potentially lead to higher revenues for cloud gaming service providers.

Prior Art: Prior research in the field of cloud gaming and real-time data processing may provide insights into similar methods for improving user experiences in cloud-based gaming environments.

Frequently Updated Research: Researchers may continue to explore ways to further optimize the timing of input and display events in cloud gaming to enhance user experiences and drive innovation in the gaming industry.

Questions about Cloud Gaming Optimization: 1. How does the method described in the patent application contribute to reducing latency in cloud gaming? 2. What potential impact could this technology have on the future of cloud gaming platforms?


Original Abstract Submitted

the disclosed computer-implemented method may include (i) sending, to a cloud gaming server, cloud gaming input information with an input creation timestamp that marks when the cloud gaming input information was created, (ii) receiving, in response to sending the cloud gaming input information, a frame creation timestamp that marks when a frame was drawn for a virtual display at the cloud gaming server, (iii) storing the frame creation timestamp in memory, (iv) creating a frame render timestamp that marks a timing of an intercepted client-side video frame render event of translating the frame to draw a corresponding frame for a display at a cloud gaming client device, and (v) automatically providing feedback to improve a cloud gaming experience. various other methods, systems, and computer-readable media are also disclosed.