Magic Leap, Inc. (20240264446). VIRTUAL AND AUGMENTED REALITY SYSTEMS AND METHODS simplified abstract

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VIRTUAL AND AUGMENTED REALITY SYSTEMS AND METHODS

Organization Name

Magic Leap, Inc.

Inventor(s)

William Hudson Welch of Fort Lauderdale FL (US)

Paul M. Greco of Parkland FL (US)

Rony Abovitz of Weston FL (US)

Yonatan Munk of Fort Lauderdale FL (US)

Samuel A. Miller of Hollywood FL (US)

VIRTUAL AND AUGMENTED REALITY SYSTEMS AND METHODS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240264446 titled 'VIRTUAL AND AUGMENTED REALITY SYSTEMS AND METHODS

The patent application describes methods and systems for presenting virtual objects on a limited number of depth planes using an augmented reality display system. The system can switch the depth plane on which content is displayed based on the user's fixation.

  • Virtual objects are presented on a limited number of depth planes in an augmented reality display system.
  • The system can switch the active depth plane to match the user's fixation.
  • Errors in fixation tracking are addressed by using partially overlapping depth planes.
  • The system determines fixation depth and adjusts the selected depth plane for presenting virtual objects accordingly.
  • The determination is based on whether the fixation depth falls within a depth overlap region of adjacent depth planes.

Potential Applications: - Augmented reality gaming - Virtual training simulations - Medical imaging and visualization - Architectural and interior design visualization - Industrial maintenance and repair applications

Problems Solved: - Ensuring accurate presentation of virtual objects based on user fixation - Addressing errors in fixation tracking - Enhancing user experience in augmented reality environments

Benefits: - Improved accuracy in presenting virtual objects - Enhanced user engagement and interaction - Better immersion in augmented reality experiences

Commercial Applications: Augmented reality devices and applications for gaming, training, medical imaging, design, and industrial use could benefit from this technology.

Questions about the technology: 1. How does the system determine the fixation depth of the user? 2. What are the potential challenges in implementing this technology in real-world applications?


Original Abstract Submitted

methods and systems are disclosed for presenting virtual objects on a limited number of depth planes using, e.g., an augmented reality display system. a farthest one of the depth planes is within a mismatch tolerance of optical infinity. the display system may switch the depth plane on which content is actively displayed so that the content is displayed on the depth plane on which a user is fixating. the impact of errors in fixation tracking is addressed using partially overlapping depth planes. a fixation depth is determined and the display system determines whether to adjust selection of a selected depth plane at which a virtual object is presented. the determination may be based on whether the fixation depth falls within a depth overlap region of adjacent depth planes. the display system may switch the active depth plane depending upon whether the fixation depth falls outside the overlap region.