Magic Leap, Inc. (20240221330). MIXED REALITY MUSICAL INSTRUMENT simplified abstract
Contents
MIXED REALITY MUSICAL INSTRUMENT
Organization Name
Inventor(s)
Anastasia Andreyevna Tajik of Fort Lauderdale FL (US)
MIXED REALITY MUSICAL INSTRUMENT - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240221330 titled 'MIXED REALITY MUSICAL INSTRUMENT
The method described in the patent application involves identifying real objects in a mixed reality environment, generating corresponding virtual objects, detecting collisions between real and virtual objects, determining attributes of the collisions, generating audio signals based on these attributes, and presenting the audio signals to the user.
- Identifying real and virtual objects in a mixed reality environment
- Detecting collisions between these objects
- Generating audio signals based on collision attributes
- Presenting audio signals to the user via speakers
Potential Applications: - Augmented reality gaming - Training simulations - Interactive educational experiences
Problems Solved: - Enhancing user experience in mixed reality environments - Providing auditory feedback for collisions in virtual spaces
Benefits: - Immersive audio feedback in mixed reality environments - Enhanced user engagement and interaction - Improved realism in virtual environments
Commercial Applications: Title: "Enhanced Mixed Reality Audio Feedback System" This technology could be utilized in various industries such as gaming, education, training simulations, and entertainment to provide users with a more immersive and interactive experience.
Questions about the technology: 1. How does this technology improve user engagement in mixed reality environments? 2. What are the potential limitations of using audio signals for collision feedback in virtual spaces?
Frequently Updated Research: Stay updated on advancements in mixed reality technologies, audio feedback systems, and user interaction in virtual environments to enhance the effectiveness of this innovation.
Original Abstract Submitted
a method is disclosed, the method comprising the steps of identifying a first real object in a mixed reality environment, the mixed reality environment having a user; identifying a second real object in the mixed reality environment; generating, in the mixed reality environment, a first virtual object corresponding to the second real object; identifying, in the mixed reality environment, a collision between the first real object and the first virtual object; determining a first attribute associated with the collision; determining, based on the first attribute, a first audio signal corresponding to the collision; and presenting to the user, via one or more speakers, the first audio signal.