MAGIC LEAP, INC. (20240319510). SPECTATOR VIEW OF VIRTUAL AND PHYSICAL OBJECTS simplified abstract

From WikiPatents
Jump to navigation Jump to search

SPECTATOR VIEW OF VIRTUAL AND PHYSICAL OBJECTS

Organization Name

MAGIC LEAP, INC.

Inventor(s)

Thomas Marshall Miller, Iv of Los Angeles CA (US)

Takashi Kuribayashi of Culver City CA (US)

John Monos of Venice CA (US)

SPECTATOR VIEW OF VIRTUAL AND PHYSICAL OBJECTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240319510 titled 'SPECTATOR VIEW OF VIRTUAL AND PHYSICAL OBJECTS

The abstract describes a system where users can interact with virtual elements such as avatars and objects in an augmented reality session. Spectators can view the user's session from a third-person perspective, synchronized with the user's view.

  • Users can interact with virtual elements like avatars and objects in an augmented reality session.
  • Spectators can view the user's session from a third-person perspective.
  • The third-person view is synchronized with the user's view.
  • Virtual elements from the user's view are composited onto the third-person view.

Potential Applications: - Gaming and entertainment industries for immersive experiences. - Virtual meetings and collaborations for remote teams. - Training simulations for various industries. - Educational tools for interactive learning experiences. - Marketing and advertising campaigns for engaging content.

Problems Solved: - Enhances user engagement in augmented reality experiences. - Provides a unique perspective for spectators to view AR sessions. - Improves collaboration and communication in virtual environments.

Benefits: - Increased immersion and interactivity in AR sessions. - Enhanced viewing experience for spectators. - Improved training and educational tools. - Engaging marketing and advertising opportunities. - Enhanced communication and collaboration in virtual environments.

Commercial Applications: Augmented reality gaming, virtual meetings, training simulations, educational tools, marketing campaigns.

Questions about Augmented Reality Third-Person Viewing: 1. How does the system synchronize the third-person view with the user's view? 2. What are the potential challenges of implementing third-person viewing in augmented reality sessions?

Frequently Updated Research: Stay updated on advancements in augmented reality technology, virtual spectator experiences, and user interaction in AR sessions.


Original Abstract Submitted

a user may interact and view virtual elements such as avatars and objects and/or real world elements in three-dimensional space in an augmented reality (ar) session. the system may allow one or more spectators to view from a stationary or dynamic camera a third person view of the users ar session. the third person view may be synchronized with the user view and the virtual elements of the user view may be composited onto the third person view.