Lemon Inc. (20240312097). COMPUTING SYSTEM AND METHOD FOR RENDERING AVATARS simplified abstract
Contents
COMPUTING SYSTEM AND METHOD FOR RENDERING AVATARS
Organization Name
Inventor(s)
Jie Meng of Los Angeles CA (US)
Tingwen Liao of Culver City CA (US)
Maryyann Crichton of Culver City CA (US)
Siding Chen of Los Angeles CA (US)
Vishnuvardhan Tanguturi of Culver City CA (US)
COMPUTING SYSTEM AND METHOD FOR RENDERING AVATARS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240312097 titled 'COMPUTING SYSTEM AND METHOD FOR RENDERING AVATARS
Simplified Explanation: The patent application describes a computing system that uses augmented reality to superimpose a second-user avatar onto a live image feed captured by a camera. The avatar is anchored to a virtual surface corresponding to a physical surface in the image, creating a realistic 3D environment.
- The processor executes an augmented reality avatar program.
- Receives second-user avatar-data object and pose information.
- Receives live image feed from a camera.
- Identifies a virtual surface corresponding to a physical surface in the image.
- Calculates position and pose of the second-user avatar relative to the virtual surface.
- Renders the second-user avatar superimposed upon the image.
- Anchors the avatar to the virtual surface in the real world 3D environment.
Potential Applications: 1. Virtual meetings and conferences. 2. Gaming and entertainment. 3. Virtual try-on for fashion and cosmetics. 4. Remote collaboration and training. 5. Interactive advertising and marketing.
Problems Solved: 1. Enhances user engagement and interaction in virtual environments. 2. Provides a more immersive and realistic augmented reality experience. 3. Enables seamless integration of virtual elements into real-world settings. 4. Facilitates remote communication and collaboration in a visually appealing manner.
Benefits: 1. Improved user experience in augmented reality applications. 2. Enhanced visual representation of virtual elements in real-world environments. 3. Increased interactivity and engagement in virtual settings. 4. Facilitates creative and innovative uses of augmented reality technology.
Commercial Applications: Augmented Reality Avatar Technology for Enhanced User Engagement in Virtual Environments
Questions about Augmented Reality Avatar Technology: 1. How does the system calculate the position and pose of the second-user avatar relative to the virtual surface? 2. What are the potential privacy concerns associated with superimposing avatars in live image feeds?
Frequently Updated Research: Stay updated on advancements in augmented reality technology and applications for virtual environments.
Original Abstract Submitted
a computing system is provided comprising a processor is configured to execute an augmented reality avatar program to receive a second-user avatar-data object and second-user pose information, via a computer network, receive an image from a live image feed captured by a camera of the computing device, identify a virtual surface corresponding to a physical surface that appears in the image; calculate a position and a pose of a second-user avatar relative to the virtual surface based on the second-user pose information, render the second-user avatar-data object to thereby display the second-user avatar of the second user superimposed upon the image. the second-user avatar is anchored to the virtual surface according to the calculated position and pose of the second-user avatar. the virtual surface is world-locked to the physical surface in the image in a real world 3-d environment.