LAN PARTY TECHNOLOGIES, INC. (20240214274). VIRTUAL GAMING ENVIRONMENT simplified abstract

From WikiPatents
Jump to navigation Jump to search

VIRTUAL GAMING ENVIRONMENT

Organization Name

LAN PARTY TECHNOLOGIES, INC.

Inventor(s)

Daniel Ryan Hesse, Ii of Prairie Village KS (US)

Michael Allen Lester of Lee's Summit MO (US)

VIRTUAL GAMING ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240214274 titled 'VIRTUAL GAMING ENVIRONMENT

The abstract describes a patent application for systems, methods, and media for generating a virtual gaming environment hosted on a server, populated with virtual avatars and desktops, and transmitting visual representations of activities in real-time.

  • Virtual gaming environment generated and hosted on a server
  • Populated with virtual avatars and desktops
  • Visual representations of activities transmitted in real-time
  • Bandwidth calculated for rendering visual representations
  • Resolution determined based on distance between avatars and desktops

Potential Applications: - Online gaming platforms - Virtual reality experiences - Collaborative workspaces

Problems Solved: - Enhancing user experience in virtual environments - Real-time rendering of visual representations - Efficient bandwidth utilization

Benefits: - Improved interaction between users - Enhanced visual experience - Seamless real-time communication

Commercial Applications: Title: "Virtual Gaming Environment Technology for Enhanced User Experience" This technology can be used in online gaming platforms, virtual reality applications, and collaborative workspaces to provide users with an immersive and interactive experience. It has the potential to revolutionize the way people engage in virtual environments, leading to new opportunities in entertainment, communication, and collaboration.

Prior Art: Prior art related to this technology may include patents or research on virtual gaming environments, real-time rendering of visual representations, and bandwidth optimization in virtual communication systems.

Frequently Updated Research: Researchers in the field of virtual reality, online gaming, and communication technologies may be conducting studies on improving user experiences, optimizing bandwidth usage, and enhancing real-time rendering capabilities in virtual environments.

Questions about Virtual Gaming Environment Technology: 1. How does this technology impact the gaming industry? This technology can revolutionize online gaming platforms by providing users with a more immersive and interactive experience, leading to increased engagement and enjoyment.

2. What are the potential challenges in implementing this technology on a large scale? Implementing this technology on a large scale may require significant bandwidth resources and computational power to ensure real-time rendering of visual representations and seamless communication between users.


Original Abstract Submitted

systems, methods, and media for generating a virtual gaming environment. specifically, an instance of a virtual gaming environment is generated and hosted on a server. responsive to communicatively connecting a first and second user computing devices, a virtual gaming environment is populated with at least a first virtual avatar, a virtual desktop, a second virtual avatar, and a second virtual desktop. it is determined that the first virtual avatar is within a first predetermined distance of the second desktop, and based on this, a resolution at which to render a visual representation of activities being executed by a second user computing device associated with the second desktop is determined. a bandwidth at which the visual representation is renderable in real time at the determined resolution is calculated. the visual representation is transmitted, utilizing the calculated bandwidth, to the first user computing device at the determined resolution.