KONINKLIJKE PHILIPS N.V. (20240298134). BITSTREAM REPRESENTING AUDIO IN AN ENVIRONMENT simplified abstract

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BITSTREAM REPRESENTING AUDIO IN AN ENVIRONMENT

Organization Name

KONINKLIJKE PHILIPS N.V.

Inventor(s)

Jeroen Gerardus Henricus Koppens of Eindhoven (NL)

BITSTREAM REPRESENTING AUDIO IN AN ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240298134 titled 'BITSTREAM REPRESENTING AUDIO IN AN ENVIRONMENT

The patent application describes an encoding apparatus that generates metadata for audio data representing audio sources in an environment. This metadata includes acoustic environment data that describes properties affecting sound propagation for the audio sources, applicable to multiple listening poses and including static and dynamic properties. The apparatus also generates a bitstream that includes the metadata and audio data for the audio elements, allowing a decoding apparatus to render audio for the environment based on this information.

  • Metadata generator creates metadata for audio data representing audio sources in an environment
  • Metadata includes acoustic environment data describing properties affecting sound propagation
  • Properties are applicable to multiple listening poses and include static and dynamic properties
  • Bitstream generator includes metadata and audio data for the audio elements
  • Decoding apparatus can render audio for the environment based on the metadata and audio data

Potential Applications: - Virtual reality and augmented reality audio experiences - Immersive gaming environments - Audio production and mixing tools - Spatial audio for concerts and live events - Audio enhancement for movies and TV shows

Problems Solved: - Enhancing the realism and immersion of audio experiences - Providing accurate spatial audio rendering - Improving sound quality in various environments - Simplifying the encoding and decoding of complex audio data - Enhancing the overall audio listening experience

Benefits: - Enhanced realism and immersion in audio content - Accurate spatial audio representation - Improved sound quality in diverse environments - Simplified encoding and decoding processes - Enhanced overall audio listening experience

Commercial Applications: Title: Advanced Spatial Audio Encoding Technology for Immersive Experiences This technology can be used in virtual reality headsets, gaming consoles, audio production software, and entertainment venues to create immersive and realistic audio experiences. The market implications include increased demand for high-quality audio products and services in various industries.

Questions about Spatial Audio Encoding Technology: 1. How does this technology improve the spatial audio experience for users? This technology enhances the spatial audio experience by accurately representing sound propagation properties in different environments, leading to more immersive and realistic audio content.

2. What are the potential applications of this technology beyond entertainment? In addition to entertainment, this technology can be used in teleconferencing systems, virtual training simulations, and architectural acoustics to create realistic audio environments for various purposes.


Original Abstract Submitted

an (encoding) apparatus comprises a metadata generator () generating metadata for audio data for a plurality of audio elements representing audio sources in an environment. the metadata comprises acoustic environment data for the environment where the acoustic environment data describes properties affecting sound propagation for the audio sources in the environment. at least some of the acoustic environment data is applicable to a plurality of listening poses in the environment and the properties include both static and dynamic properties. a bitstream generator () generates the bitstream to include the metadata and often also audio data representing the audio elements for the audio sources in the environment. a decoding apparatus may comprise a receiver for receiving the bitstream and a renderer for rendering audio for the audio environment based on the acoustic environment data and on audio data for the audio elements.