KONINKLIJKE PHILIPS N.V. (20240284135). BITSTREAM REPRESENTING AUDIO IN AN ENVIRONMENT simplified abstract

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BITSTREAM REPRESENTING AUDIO IN AN ENVIRONMENT

Organization Name

KONINKLIJKE PHILIPS N.V.

Inventor(s)

Jeroen Gerardus Henricus Koppens of Eindhoven (NL)

BITSTREAM REPRESENTING AUDIO IN AN ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240284135 titled 'BITSTREAM REPRESENTING AUDIO IN AN ENVIRONMENT

The patent application describes an encoding apparatus that generates metadata for audio data representing audio sources in an environment, including acoustic environment data that describes properties affecting sound propagation for the audio sources. The metadata is applicable to multiple listening poses and includes both static and dynamic properties. The apparatus also generates a bitstream that includes the metadata and audio data for the audio sources, which can be decoded and rendered by a decoding apparatus.

  • Metadata generator creates metadata for audio data representing audio sources in an environment
  • Metadata includes acoustic environment data describing properties affecting sound propagation
  • Properties include static and dynamic properties applicable to multiple listening poses
  • Bitstream generator includes metadata and audio data for the audio sources
  • Decoding apparatus receives the bitstream and renders audio based on the metadata and audio data

Potential Applications: - Virtual reality audio experiences - Immersive gaming environments - Audio tours in museums or historical sites

Problems Solved: - Enhancing sound quality in various listening environments - Providing a more realistic audio experience for users

Benefits: - Improved audio immersion - Enhanced spatial audio effects - Greater flexibility in audio rendering

Commercial Applications: Title: Advanced Audio Encoding Technology for Immersive Experiences This technology can be used in virtual reality headsets, gaming consoles, audio equipment, and entertainment venues to create more realistic and immersive audio experiences for users.

Prior Art: Researchers in the field of audio technology have explored various methods to enhance sound quality and spatial audio effects in virtual environments. Studies on binaural audio and acoustic modeling have contributed to the development of similar technologies.

Frequently Updated Research: Ongoing research in the field of spatial audio processing and immersive audio experiences continues to explore new techniques for enhancing sound quality and realism in virtual environments.

Questions about Audio Encoding Technology: 1. How does this technology improve the overall audio experience for users? This technology enhances sound quality and spatial audio effects, providing a more immersive and realistic audio experience for users.

2. What are the potential applications of this technology beyond entertainment? This technology can also be used in educational settings, virtual training simulations, and architectural acoustics to create realistic audio environments for various purposes.


Original Abstract Submitted

an (encoding) apparatus comprises a metadata generator () generating metadata for audio data for a plurality of audio elements representing audio sources in an environment. the metadata comprises acoustic environment data for the environment where the acoustic environment data describes properties affecting sound propagation for the audio sources in the environment. at least some of the acoustic environment data is applicable to a plurality of listening poses in the environment and the properties include both static and dynamic properties. a bitstream generator () generates the bitstream to include the metadata and often also audio data representing the audio elements for the audio sources in the environment. a decoding apparatus may comprise a receiver for receiving the bitstream and a renderer for rendering audio for the audio environment based on the acoustic environment data and on audio data for the audio elements.