KONINKLIJKE PHILIPS N.V. (20240214763). AUDIO APPARATUS AND METHOD THEREFOR simplified abstract

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AUDIO APPARATUS AND METHOD THEREFOR

Organization Name

KONINKLIJKE PHILIPS N.V.

Inventor(s)

JEROEN GERARDUS HENRICUS Koppens of Nederweert (NL)

AUDIO APPARATUS AND METHOD THEREFOR - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240214763 titled 'AUDIO APPARATUS AND METHOD THEREFOR

The abstract describes a patent application for an audio apparatus that generates a data signal containing information about an audio scene, including data for audio sources and acoustic objects. Another audio apparatus receives this signal and generates object audio source data representing audio emitted by the acoustic object in response to the coupling of audio from the first audio source. The audio scene is then rendered, including the object audio source data.

  • The first audio apparatus generates a data signal for an audio scene, including data for audio sources and acoustic objects.
  • The second audio apparatus receives the signal and generates object audio source data representing audio emitted by the acoustic object.
  • The object audio source data is generated based on acoustic coupling data, spatial property data, and input audio source data.
  • The audio scene is rendered, including the object audio source data.
      1. Potential Applications:

- Virtual reality audio experiences - Gaming audio environments - Immersive audio for movies and music production

      1. Problems Solved:

- Enhancing realism in audio rendering - Creating dynamic audio environments - Improving spatial audio effects

      1. Benefits:

- Enhanced audio immersion - Realistic soundscapes - Dynamic audio object rendering

      1. Commercial Applications:
        1. Title: Immersive Audio Technology for Entertainment Industry

This technology can be utilized in virtual reality experiences, gaming, and movie production to create realistic and immersive audio environments, enhancing the overall entertainment experience for users.

      1. Prior Art:

Prior art related to this technology may include patents or research on spatial audio rendering, object-based audio processing, and immersive audio technologies in various industries.

      1. Frequently Updated Research:

Research on advancements in spatial audio rendering techniques, object-based audio processing algorithms, and immersive audio technologies in entertainment applications can provide valuable insights into the ongoing development of this technology.

        1. Questions about Immersive Audio Technology:

1. How does this technology improve audio realism in virtual reality experiences?

  - This technology enhances audio realism by accurately rendering audio sources and acoustic objects in a virtual environment, creating a more immersive auditory experience for users.

2. What are the key factors influencing the spatial audio effects generated by this technology?

  - The spatial audio effects are influenced by acoustic coupling data, spatial property data, and input audio source data, which are used to generate object audio source data for rendering the audio scene.


Original Abstract Submitted

a first audio apparatus generates a data signal comprising data for an audio scene, the data comprising input audio source data for at least a first audio source and acoustic object data for at least one acoustic object in the audio scene, the acoustic object data comprising acoustic coupling data and spatial property data for the acoustic object. a second audio apparatus comprises a receiver () for receiving the signal. a generator () generates object audio source data for an object audio source representing audio emitted in the audio scene by the acoustic object from coupling of audio from the first audio source. the generator () is arranged to generate the object audio source data in response to the acoustic coupling data, the spatial property data, and the input audio source data. a renderer () renders the audio scene, the rendering including rendering the object audio source data.