International business machines corporation (20240303933). COMPANION DIGITAL HUMAN simplified abstract

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COMPANION DIGITAL HUMAN

Organization Name

international business machines corporation

Inventor(s)

Yuan Yuan Ding of Shanghai (CN)

Ke Yong Zhang of Shanghai (CN)

Ya Juan Dang of Beijing (CN)

Tian Tian Chai of Beijing (CN)

Yu Pan of Shanghai (CN)

Ze Wang of Beijing (CN)

COMPANION DIGITAL HUMAN - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240303933 titled 'COMPANION DIGITAL HUMAN

The abstract describes a computer-implemented method for providing a user with a digital companion in a three-dimensional (3D) environment. This method involves recognizing the content of the 3D environment, obtaining the user's point-of-view (POV) in the environment, displaying the digital companion to the user based on the content and POV, moving the companion with the user, and facilitating communicative interaction between the companion and the user.

  • Recognizing content of the 3D environment
  • Obtaining the user's point-of-view (POV) in the environment
  • Displaying the digital companion based on the content and POV
  • Moving the companion with the user in the 3D environment
  • Facilitating communicative interaction between the companion and the user based on the content and user communications

Potential Applications: - Virtual reality gaming - Educational simulations - Virtual tours and experiences - Virtual customer service representatives - Interactive storytelling experiences

Problems Solved: - Enhancing user engagement in virtual environments - Providing personalized experiences in 3D spaces - Improving user interaction with digital entities

Benefits: - Enhanced user experience in 3D environments - Personalized interactions with digital companions - Increased immersion and engagement in virtual settings

Commercial Applications: Title: "Enhancing User Engagement in Virtual Environments with Digital Companions" This technology could be used in virtual reality gaming, educational simulations, virtual tours, customer service applications, and interactive storytelling experiences. The market implications include increased user engagement, personalized experiences, and improved interaction with digital entities.

Questions about the technology: 1. How does this technology improve user engagement in virtual environments? 2. What are the potential commercial uses of digital companions in 3D environments?


Original Abstract Submitted

a computer-implemented method for providing a user with a digital companion in a three-dimensional (3d) environment is provided. the computer-implemented method includes recognizing content of the 3d environment, obtaining a point-of-view (pov) of the user in the 3d environment, displaying the digital companion to the user in the 3d environment based on the content and the pov, moving the digital companion through the 3d environment with the user while continuing the displaying and executing communicative interaction between the digital companion and the user based on the content and one or more communications of the user.