Intel corporation (20240354043). Regional Adjustment of Render Rate simplified abstract

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Regional Adjustment of Render Rate

Organization Name

intel corporation

Inventor(s)

Eric J. Asperheim of El Dorado Hills CA (US)

Subramaniam Maiyuran of Gold River CA (US)

Kiran C. Veernapu of Bangalore (IN)

Sanjeev S. Jahagirdar of Folsom CA (US)

Balaji Vembu of Folsom CA (US)

Devan Burke of Portland OR (US)

Philip R. Laws of Santa Clara CA (US)

Kamal Sinha of Rancho Cordova CA (US)

Abhishek R. Appu of El Dorado Hills CA (US)

Elmoustapha Ould-ahmed-vall of Chandler AZ (US)

Peter L. Doyle of El Dorado Hills CA (US)

Joydeep Ray of Folsom CA (US)

Travis T. Schluessler of Hillsboro OR (US)

John H. Feit of Folsom CA (US)

Nikos Kaburlasos of Lincoln CA (US)

Jacek Kwiatkowski of Santa Clara CA (US)

Altug Koker of El Dorado Hills CA (US)

Regional Adjustment of Render Rate - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240354043 titled 'Regional Adjustment of Render Rate

Simplified Explanation: The patent application describes a method to vary the render rate across the display screen based on the user's focus, reducing power consumption and increasing performance.

  • Regions of the screen are separated into quadrants.
  • Each region is rendered at a rate determined by the user's current focus, past focus, and predicted future focus.
  • Less focused areas are rendered at a lower rate to save power.

Key Features and Innovation:

  • Dynamic render rate adjustment based on user focus.
  • Prediction of future user focus to optimize rendering.
  • Quadrant-based screen separation for efficient rendering.

Potential Applications: This technology can be applied in:

  • Mobile devices
  • Virtual reality headsets
  • Gaming consoles

Problems Solved:

  • Reducing power consumption
  • Improving performance based on user focus
  • Enhancing user experience by optimizing rendering

Benefits:

  • Extended battery life for mobile devices
  • Smoother graphics rendering in VR applications
  • Enhanced gameplay experience on gaming consoles

Commercial Applications: Optimizing rendering based on user focus can lead to:

  • Increased battery efficiency in mobile devices
  • Enhanced user experience in VR applications
  • Improved graphics performance in gaming consoles

Questions about the Technology: 1. How does the technology predict the user's future focus? 2. What are the specific algorithms used to determine the render rate for each quadrant?

Frequently Updated Research: Stay updated on advancements in rendering technologies and user focus prediction algorithms to enhance the efficiency and performance of this technology.


Original Abstract Submitted

in accordance with some embodiments, the render rate is varied across and/or up and down the display screen. this may be done based on where the user is looking in order to reduce power consumption and/or increase performance. specifically the screen display is separated into regions, such as quadrants. each of these regions is rendered at a rate determined by at least one of what the user is currently looking at, what the user has looked at in the past and/or what it is predicted that the user will look at next. areas of less focus may be rendered at a lower rate, reducing power consumption in some embodiments.