Intel corporation (20240282045). APPARATUS AND METHOD USING TRIANGLE PAIRS AND SHARED TRANSFORMATION CIRCUITRY TO IMPROVE RAY TRACING PERFORMANCE simplified abstract

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APPARATUS AND METHOD USING TRIANGLE PAIRS AND SHARED TRANSFORMATION CIRCUITRY TO IMPROVE RAY TRACING PERFORMANCE

Organization Name

intel corporation

Inventor(s)

Sven Woop of Volklingen (DE)

Prasoonkumar Surti of Folsom CA (US)

Karthik Vaidyanathan of San Francisco CA (US)

Carsten Benthin of Voelklingen (DE)

Joshua Barczak of Forest Hills MD (US)

Saikat Mandal of Sacramento CA (US)

APPARATUS AND METHOD USING TRIANGLE PAIRS AND SHARED TRANSFORMATION CIRCUITRY TO IMPROVE RAY TRACING PERFORMANCE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240282045 titled 'APPARATUS AND METHOD USING TRIANGLE PAIRS AND SHARED TRANSFORMATION CIRCUITRY TO IMPROVE RAY TRACING PERFORMANCE

Simplified Explanation:

This patent application describes a method and apparatus for merging primitives and coordinating between vertex and ray transformations on a shared transformation unit in a graphics processor.

  • The apparatus includes a queue with multiple entries, ordering circuitry to arrange triangles front to back in the queue, pairing circuitry to identify and merge triangles sharing an edge, and shared transformation circuitry to alternate between vertex and ray transformations on merged triangle pairs.

Key Features and Innovation:

  • Queue with multiple entries for organizing triangles.
  • Ordering circuitry to arrange triangles front to back.
  • Pairing circuitry to merge triangles sharing an edge.
  • Shared transformation circuitry for vertex and ray transformations.

Potential Applications:

This technology can be used in graphics processors for efficient rendering of complex scenes, virtual reality applications, and augmented reality systems.

Problems Solved:

This technology addresses the challenge of coordinating between vertex and ray transformations efficiently on a shared transformation unit in graphics processors.

Benefits:

  • Improved performance in rendering complex scenes.
  • Enhanced realism in virtual reality and augmented reality applications.
  • Efficient utilization of shared transformation resources.

Commercial Applications:

Optimizing graphics rendering in gaming consoles, VR headsets, AR devices, and other visual computing systems.

Questions about the Technology:

1. How does this technology improve the rendering process in graphics processors? 2. What are the potential implications of this innovation in the gaming industry?

Frequently Updated Research:

Stay updated on advancements in graphics processing units (GPUs) and real-time rendering techniques for the latest developments in this field.


Original Abstract Submitted

an apparatus and method for merging primitives and coordinating between vertex and ray transformations on a shared transformation unit. for example, one embodiment of a graphics processor comprises: a queue comprising a plurality of entries; ordering circuitry/logic to order triangles front to back within the queue; pairing circuitry/logic to identify triangles in the queue sharing an edge and to merge the triangles sharing an edge to produce merged triangle pairs; and shared transformation circuitry to alternate between performing vertex transformations on vertices of the merged triangle pairs and to performing ray transformations on ray direction/origin data.