Intel corporation (20240233250). VIRTUAL REALITY APPARATUS AND METHOD INCLUDING PRIORITIZED PIXEL SHADER OPERATIONS, ALTERNATE EYE RENDERING, AND/OR AUGMENTED TIMEWARP simplified abstract

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VIRTUAL REALITY APPARATUS AND METHOD INCLUDING PRIORITIZED PIXEL SHADER OPERATIONS, ALTERNATE EYE RENDERING, AND/OR AUGMENTED TIMEWARP

Organization Name

intel corporation

Inventor(s)

Brent E. Insko of Portland OR (US)

Prasoonkumar Surti of Folsom CA (US)

VIRTUAL REALITY APPARATUS AND METHOD INCLUDING PRIORITIZED PIXEL SHADER OPERATIONS, ALTERNATE EYE RENDERING, AND/OR AUGMENTED TIMEWARP - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240233250 titled 'VIRTUAL REALITY APPARATUS AND METHOD INCLUDING PRIORITIZED PIXEL SHADER OPERATIONS, ALTERNATE EYE RENDERING, AND/OR AUGMENTED TIMEWARP

Simplified Explanation: The patent application describes an apparatus and method for conducting an early depth test on graphics data. This involves determining if all pixels in a block can be resolved early, allowing for efficient execution of pixel shading operations.

  • **Early Depth Test Circuitry**: Conducts early depth tests on pixel blocks.
  • **Plurality of Execution Circuits**: Executes pixel shading operations on the pixel blocks.
  • **Scheduler Circuit**: Schedules pixel blocks for shading operations based on the results of the early depth test.

Key Features and Innovation:

  • Efficient early depth testing of pixel blocks in graphics data.
  • Prioritization of pixel blocks based on early depth test results.
  • Optimization of pixel shading operations for improved performance.

Potential Applications:

  • Video game graphics rendering.
  • Virtual reality applications.
  • Image processing software.

Problems Solved:

  • Enhances the efficiency of graphics processing.
  • Improves the speed of pixel shading operations.
  • Optimizes resource utilization in graphics rendering.

Benefits:

  • Faster rendering of complex graphics.
  • Enhanced visual quality in graphics applications.
  • Improved overall performance of graphics processing systems.

Commercial Applications: The technology can be utilized in the development of high-performance graphics cards for gaming PCs, professional workstations, and virtual reality systems. It can also be integrated into software applications for graphic design, animation, and visual effects production.

Prior Art: Readers interested in exploring prior art related to this technology can start by researching patents and publications in the field of graphics processing, early depth testing, and pixel shading optimization.

Frequently Updated Research: Researchers in the field of computer graphics and visual computing may be conducting ongoing studies on optimizing early depth testing techniques and improving the efficiency of pixel shading operations in graphics processing.

Questions about Graphics Data Early Depth Testing: 1. How does early depth testing contribute to the overall performance of graphics processing systems? 2. What are the potential challenges in implementing early depth testing in real-time graphics applications?


Original Abstract Submitted

an apparatus and method are described for performing an early depth test on graphics data. for example, one embodiment of a graphics processing apparatus comprises: early depth test circuitry to perform an early depth test on blocks of pixels to determine whether all pixels in the block of pixels can be resolved by the early depth test; a plurality of execution circuits to execute pixel shading operations on the blocks of pixels; and a scheduler circuit to schedule the blocks of pixels for the pixel shading operations, the scheduler circuit to prioritize the blocks of pixels in accordance with the determination as to whether all pixels in the block of pixels can be resolved by the early depth test.