Intel corporation (20240214759). GENERATION OF SPATIAL SOUND SIGNAL FROM AUDITORY PERSPECTIVE OF INDIVIDUAL simplified abstract

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GENERATION OF SPATIAL SOUND SIGNAL FROM AUDITORY PERSPECTIVE OF INDIVIDUAL

Organization Name

intel corporation

Inventor(s)

Rafael Rosales of Bavaria (DE)

Ignacio Alvarez of Portland OR (US)

Willem Beltman of West Linn OR (US)

GENERATION OF SPATIAL SOUND SIGNAL FROM AUDITORY PERSPECTIVE OF INDIVIDUAL - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240214759 titled 'GENERATION OF SPATIAL SOUND SIGNAL FROM AUDITORY PERSPECTIVE OF INDIVIDUAL

The patent application describes an apparatus that can create a digital twin of a real environment and generate spatial sound signals for an ego actor based on real-time information about other actors in the environment.

  • Interface receives real-time information about actors in a real environment
  • Processing circuitry generates a digital twin of the real environment
  • Model is spawned mirroring the actors based on real-time information
  • Spatial sound signal is generated based on the digital twin for the ego actor
  • Spatial sound signal is individualized to originate from a specific source actor

Potential Applications: - Virtual reality experiences - Augmented reality applications - Immersive gaming environments

Problems Solved: - Enhancing realism in virtual environments - Providing personalized auditory experiences

Benefits: - Increased immersion for users - Enhanced user experience in virtual settings

Commercial Applications: Title: "Immersive Virtual Reality Sound Systems" This technology could be used in virtual reality gaming, entertainment, and training simulations to create more realistic and engaging experiences for users.

Questions about the technology: 1. How does this technology improve user engagement in virtual environments? - This technology enhances user engagement by providing personalized and realistic auditory experiences, increasing immersion in virtual settings. 2. What are the potential limitations of using spatial sound signals in virtual reality applications? - Some potential limitations could include the complexity of creating individualized sound signals for multiple actors in real-time, as well as the hardware requirements for delivering high-quality spatial audio.


Original Abstract Submitted

an apparatus, including: an interface operable to receive real-time information related to one or more actors in a real environment; and processing circuitry operable to: generate a digital twin of the real environment, wherein the digital twin is a virtual representation of the real environment; spawn a model that mirrors the one or more actors based on the real-time information; and generate a spatial sound signal based on the digital twin for transmission to an ego actor of the one or more actors in the real environment, wherein the generation of the spatial sound signal comprises generating the spatial sound signal to be individualized from an auditory perspective of the ego actor in the real environment to originate from a source actor of the one or more actors.