Intel corporation (20240134527). VIRTUAL ADDRESS ACCESS TO GPU SURFACE AND SAMPLER STATES simplified abstract
Contents
- 1 VIRTUAL ADDRESS ACCESS TO GPU SURFACE AND SAMPLER STATES
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 VIRTUAL ADDRESS ACCESS TO GPU SURFACE AND SAMPLER STATES - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
VIRTUAL ADDRESS ACCESS TO GPU SURFACE AND SAMPLER STATES
Organization Name
Inventor(s)
Michael Apodaca of El Dorado Hills CA (US)
Yoav Harel of Carmichael CA (US)
Guei-Yuan Lueh of San Jose CA (US)
John A. Wiegert of Aloha OR (US)
VIRTUAL ADDRESS ACCESS TO GPU SURFACE AND SAMPLER STATES - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240134527 titled 'VIRTUAL ADDRESS ACCESS TO GPU SURFACE AND SAMPLER STATES
Simplified Explanation
The abstract describes a technique for accessing entries in a surface state or sampler state using 64-bit virtual addresses in a graphics core.
- Memory access circuitry in the graphics core facilitates access to memory by functional units.
- The circuitry receives a message specifying a base address for a surface state or sampler state entry.
- By adding the base address and offset, a 64-bit virtual address is determined for the entry.
- A memory access request is then submitted to access the entry in the surface state or sampler state.
Potential Applications
This technology can be applied in:
- Graphics processing units (GPUs)
- Virtual reality systems
- Augmented reality applications
Problems Solved
This technology solves issues related to:
- Efficient memory access in parallel processing operations
- Handling large amounts of data in graphics processing
Benefits
The benefits of this technology include:
- Improved performance in graphics processing
- Enhanced memory access efficiency
- Better support for complex graphics rendering
Potential Commercial Applications
This technology can be commercially applied in:
- Gaming consoles
- High-performance computing systems
- Graphic design software
Possible Prior Art
One possible prior art in this field is the use of 32-bit virtual addresses for memory access in graphics processing units.
What are the potential limitations of this technology in real-world applications?
One potential limitation of this technology in real-world applications could be the increased complexity of memory management with 64-bit virtual addresses.
How does this technology compare to existing memory access techniques in terms of speed and efficiency?
This technology offers improved speed and efficiency compared to existing techniques by enabling access to entries in a surface state or sampler state using 64-bit virtual addresses.
Original Abstract Submitted
embodiments described herein provide a technique to enable access to entries in a surface state or sampler state using 64-bit virtual addresses. one embodiment provides a graphics core that includes memory access circuitry configured to facilitate access to the memory by functional units of the graphics core. the memory access circuitry is configured to receive a message to access an entry in a surface state or a sampler state associated with a parallel processing operation. the message specifies a base address for a surface state entry or sampler state entry. the circuitry can add the base address and the offset to determine a 64-bit virtual address for the entry in the surface state entry or the sampler state and submit a memory access request to the memory to access the entry of the surface state or sampler state.